I played the game through the end of Part One. Breezed through it, too.
I don't feel any different about what I've said, except I can't even understand why it's fun now. I didn't find it enjoyable, gore or not. But I tend to dislike games structured like this one, anyway.
(Nobody sent me a copy of the game, so I'm not breaking my promise, by the way. And please don't send me a copy now.)
So there you go. Honestly, I think I've already answered to everything I need to. To sum up: games aren't movies. Games are about what you do. I don't think what you do in Hotline Miami is commendable or contextualized well.
The only thing left would be for me to finish the entire game, but I think pointing out the game's failure to invest me in my character, the setting, or the gameplay is enough to excuse me from the remaining content. There are too many games I'm actually interested in that I've yet to play through for me to dedicate the time necessary for this one.
Finally, when it comes to non-sequiturs and personal insults, I'm not interested in responding individually.
(I feel like this comment is more aggressive in tone than my previous ones. Honestly, that probably has something to do with playing Hotline Miami. I'm not picking on Hotline Miami in particular... see my previous comments about Counter-Strike making me more irritable. Also, the link to the APA piece that someone was kind enough to point out. Even in the 1980s, there were reliable studies that showed that playing violent single-player computer games made people aggressive. Violent multi-player games didn't, however...)