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A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Typically found in fighting games, combos are a series of strung-together moves.
A non-interactive sequence within a game most often used for plot advancement.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Special locations in game that allow the player to manually save their progress.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
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