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Overview


The Hume White Mage can be found in both Final Fantasy Tactics Advance and in Final Fantasy Tactics A2.

In Final Fantasy Tactics A2, the Hume White Mage is not even useful, even at the very beginning of the game; as both the Nu Mou and Viera variations are better. The Viera can go either Red Mage or Summoner and keep the usefulness of the White Magick abilities, and the Nu Mou has higher Magic and MP stat growth.

The White Mage lost both the Shell and Protect abilities from Final Fantasy Tactics Advance going into Final Fantasy Tactics A2. Both of these abilities can now be found on Jobs such as the Red and Green Mages.

Requirements


This is a default Job for Humes.  There are no requirements.

White Magick Abilities


Cure


AP Needed to Learn Ability: 100
Learned from Equipment: White Staff
Effect: Magickally bind the target's wounds. Restore HP and deals damage to undead.

Cura


AP Needed to Learn Ability: 200
Learned from Equipment: Healing Staff
Effect: Magickally restore a large amount of HP. Deals damage to undead.

Curaga


AP Needed to Learn Ability: 300
Learned from Equipment: Spring Staff
Effect: Magickally restore a great amount of HP. Deals damage to undead.

Esuna


AP Needed to Learn Ability: 200
Learned from Equipment: Cleansing Staff
Effect: Magickally purge the target of debuffs.

Raise


AP Needed to Learn Ability: 400
Learned from Equipment: Staff of Blessings
Effect: Magickally revive the target, removing KO. Deals damage to undead.

Araise


AP Needed to Learn Ability: 400
Learned from Equipment: Nirvana
Effect: Magickally revive the target. Removes KO and restores full HP. Deals damage to undead.

Reraise


AP Needed to Learn Ability: 400
Learned from Equipment: Cheer Staff
Effect: Grant Reraise buff to the target. Automatically casts Raise on them if they are KO'd.

Refresh


AP Needed to Learn Ability: 400
Learned from Equipment: Staff of the Magi
Effect: Magickally cleanse the target of debuffs unaffected by Esuna.

Passive Abilities


Turbo MP


AP Needed to Learn Ability: 250
Learned from Equipment: White Robe
Effect: Spell cost twice their usual MP, but are much more potent.

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