If you had told me that I would be playing a game almost entirely constructed from meta-jokes about the video game industry, built within a framework of a JRPG and visual novel, I may have called you mad. I may have called the publishers mad. I may have called the world itself mad.
But here I am, playing Hyperdimension Neptunia. When the prologue cutscenes of your game manages to to make a "Genesis does what Nintendon't" joke in 2011 and more surprisingly makes it work, I'm truthfully unsure what could await me further into the game. Summons of Fantasy Zone, dungeons where you're chasing a remarkably fast blue... wolf, an extended discussion regarding the breast size of respective consoles, an almost Final Fantasy 13-esque stagger meter as part of the battle mechanics...
This game is weird in ways I didn't know video games could be. Though ultimately, what shocks me about it is not that it was simply made. I have far too much knowledge about Japanese geek culture for that to be surprising. What shocks me is that it was released in the West of all things. How did that happen? I have no real idea, but I'm just glad it was.


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