837: R1 to Brood
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Game » consists of 4 releases. Released Aug 28, 2002
Aasimar is a half-human, half-celestial race in D&D.
Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
The act of turning one thing into another, be it lead into gold or earth into air.
Poet and scholar, singer and narrator. A lover of wine, women and song, the bard is the iconic minstrel of the medieval world.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A bugbear is a large, bear-like humanoid creature that is usually one of many enemy types in fantasy-themed RPG games.
A classic D&D monster, carrion crawlers are enormous vermiform aberrations that eat dead bodies. They're generally encountered wherever corpses can be found.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
When your character is saved in one game and is usable in other games.
Video games that include a physical cloth or paper map in their packaging.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Conjuration is the magic school of manifesting objects such as weapons out of thin air. In some settings, conjurers are also responsible for summoning creatures.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
This adjective precedes the name of many monsters in RPGs. A dire creature is larger, more resilient, and fiercer than the normal sort.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
The Ettin is a two headed ogre type monster. Ettins are often found in the same areas as orcs and trolls in role playing games.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
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