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Game » consists of 7 releases. Released Sep 24, 2001
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
Holding hands implies a second character or object, often controlled by AI, who must be physically escorted through the game.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Any game that does not have any written or spoken dialogue in it, regardless if it has characters or not. This includes any text or recorded dialogue that is spoken by a character or narrator, but not text such as "Press Start".
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Early and smaller PS2 games were produced on CD-ROM rather than DVD-ROM. They are easily recognized by the iconic, deep blue color of the underside of the disc.
PlayStation Plus is a premium PlayStation Network subscription service.
PlayStation Underground was a CD magazine published by Sony for the original PlayStation from 1997 to 2001. Each of the 17 issues included demos, video interviews, behind the scenes content, and much more.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Games whose titles consist of a single word.
Player characters that are infants, children, or adolescents.
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