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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A non-interactive sequence within a game most often used for plot advancement.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games whose titles consist of a single word.
A style of animation that gives games a more hand drawn look.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
A Deadman is an undead revenant in the Gungrave series created by science. Unless controlled by external forces, they often are capable of retaining their old personalities and thought processes from when they were alive.
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