Independence War, originally known as I-War in the United Kingdom and Europe, is a space-simulation game franchise created by Particle Systems, in which the player takes command of a starship and its systems, including several bridge stations allowing detailed control over engineering, weapon systems, scanners and navigation.
The series is renowned for its realistic Newtonian physics, meaning that inertia plays a large part in the control and operation of the player's ship, unlike many similar games of its time.
Particle Systems' founder Glyn Williams originally started playing around with I-War's basic mechanics on the Amiga and Atari ST in the late 1980's, with Warhead in 1989, and later XF5700 Mantis Experimental Fighter, which both had newtonian physics, and Subwar 2050 in 1993 which introduced the crew station concepts with diverse and detailed functions.
Log in to comment