I bought the LucasArts Classic Adventure Games pack from Steam a while ago, and I finally got around to beating the last of them (Indiana Jones and the Last Crusade). I found that it has not aged nearly as well as the other games in the pack (Loom, the Dig, and Indiana Jones and the Fate of Atlantis). In particular, you can easily compare it to Indiana Jones and the Fate of Atlantis, and it's not a real pretty comparison. Graphics are worse, puzzles are more inane (a common problem in adventure games), the game is more linear, and the interface is notably more clunky. Plus, it still contains some 20 year old copy protection that requires you to go into the game manual in order to beat the game. Not a huge deal, but something that inhibits immersion in the game.
Indiana Jones and The Last Crusade: The Graphic Adventure
Game » consists of 9 releases. Released Jul 01, 1989
Indiana Jones and The Last Crusade: The Graphic Adventure was developed by LucasArts and is a recreation of the third Indiana Jones film in adventure game form.
Indiana Jones Adventure Games
I bought the LucasArts Classic Adventure Games pack from Steam a while ago, and I finally got around to beating the last of them (Indiana Jones and the Last Crusade). I found that it has not aged nearly as well as the other games in the pack (Loom, the Dig, and Indiana Jones and the Fate of Atlantis). In particular, you can easily compare it to Indiana Jones and the Fate of Atlantis, and it's not a real pretty comparison. Graphics are worse, puzzles are more inane (a common problem in adventure games), the game is more linear, and the interface is notably more clunky. Plus, it still contains some 20 year old copy protection that requires you to go into the game manual in order to beat the game. Not a huge deal, but something that inhibits immersion in the game.
I remember enjoying Fate of Atlantis a lot, maybe because it managed to get the tone right. Never even knew about Last Crusade until much later.
You tried Machinarium at all? I liked its approach to some of its puzzles.
I've played Fate of Atlantis and I really really liked it.
It had a good indy tone and didn't look too bad.
Fate of atlantis was cool, I liked how it let you play in a more actiony way in parts. Like you could either Talk to the bouncer or fight him using the number keys. I remember getting mad stuck in that game though ina big model room of atlantis and only having a comb or something. I eventually gave up on it.
Fate of Atlantis was brilliant.
I bought that pack too and I haven't really played much of the first Indy game. I also haven't gotten very far in Maniac Mansion either; I would say that the early SCUMM engine games just weren't that user friendly.
If you're unsure about Machinarium, check out the beautiful demo. But I'm pretty sure if you enjoyed Samarost you'll already be into what they've made. It's a bit uneven, and I think some of the puzzles could have been a bit more original, but it's quite an experience.
I'll probably give Machinarium a shot after I get through Amnesia, which is really sucking up a lot of my gaming time right now.
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