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836: Grey the Hedgehog
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Game » consists of 25 releases. Released August 1985
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The study of and search for remains of human culture and history (or that of other civilizations).
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A religion of the Indian subcontinent, encompassing many different traditions. It is the largest third religion in the world, and also one of the world's oldest religions still in practice.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Three games that are individually complete but are closely related in theme or sequence
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