InFamous 2: Electric Boogaloo

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Posted by Brad (3333 posts) -

I don't think InFamous developer Sucker Punch believes in that old adage about not fixing stuff that ain't broke. Their electric open-world superhero game was one of my absolute favorites last year, so I would have been plenty happy if they merely delivered more of the same thing (with maybe a smoother frame rate) in the sequel.

But Sucker Punch clearly wouldn't have been happy with that, since they're making a surprising number of changes and improvements to the way InFamous 2 looks and plays. It's a new city and a new Cole MacGrath, who's a little kinder and gentler than last time around. He's grown his hair out, rolled his sleeves up, and seems a bit pluckier than he did last time around.
 

I'm not sure what he's got to be so positive about. InFamous 2's opening sees Cole clashing violently with "the Beast," the destructive supervillain whose existence was only teased in the ending of the original game. The game's director Nate Fox implied that the Beast pretty much kicks Cole's ass and drives him right out of Empire City, after which he flees southward to the New Orleans-inspired coastal city of New Marais.

== TEASER ==Things aren't much better down south. Wait, they're actually a lot worse. New Marais is overrun by some kind of hideous mutants with giant blades sticking out of their arms, and an opportunistic politician named Bertrand is campaigning on an anti-Cole McGrath platform that isn't exactly making it easy for our hero to move freely around the city. The extremely brief demo I saw began with Bertrand addressing a hate-filled rally that Cole had quietly infiltrated alongside his old buddy Zeke, who's sporting sideburns and a big ugly facial scar (not to mention what sounded like a new and less abrasive voice actor).  
  

Speaking of new voice actors, you've probably heard Cole has one as well, but it wasn't necessarily because the team was unhappy with the way our anti-hero sounded last time. Instead, it sounds like that switch came about due to simple logistical factors, primarily the availability of the actors and the type of combined motion capture and voice recording Sucker Punch is doing for this game's more elaborate in-game cutscenes. (Don't worry; the graphic novel-style animated cutscenes from the original will be back, too.)

As the demo started, Bertrand's hateful rally was quickly attacked and dispersed by a bunch of those mutants, which Cole quickly got to work on. The first thing you notice about InFamous 2's combat is the new melee attack, which Fox described as your go-to strategy for small-scale enemy encounters. Cole uses a makeshift shock prod that Sucker Punch is internally calling the amp; it's basically a couple of steel rods bolted together that Cole charges with his own internal electricity. You can combo the nearest enemy easily with the single melee button, and then activate a crazy-looking, context-sensitive finishing move at the end of a combo to take enemies out with some flair.
 

Melee seems like a nice addition here. The first game was essentially a third-person shooter, and projectile attacks aren't usually the best solution when groups of enemies get right up in your face (especially when you're fighting on rooftops and you don't have much room to back away). But don't think any of those snazzy powers from the first game are going anywhere. In fact, you'll start InFamous 2 with immediate access to most of the attack and traversal powers you had to earn over the course of the first game. (Fox wouldn't confirm an abilitease in InFamous 2, but I wouldn't be surprised if you do lose some of those powers after your initial encounter with the Beast.) Of course, it's come out through the game's E3 trailer that Cole will have ice powers in this sequel as well, but there was nary an icicle or snowflake to be seen in this demo.

Those powers aren't just back; in a lot of cases they're improved. Sucker Punch has especially focused on making the traversal abilities quicker and more fun to use. The flying-squirrel-like glide ability now propels you forward more quickly to let you cover more ground, and the electric grind ability that let you skate along power lines last time has now been extended to vertical drainage pipes and horizontal ledges, letting you zoom around New Marais' architecture far more quickly than before. That's assuming the architecture isn't crumbling under your fingertips, that is, since the game now lets you demolish large parts of the city. At one point, I was using a devastating new electric whirlwind ability to literally rip apart the balconies where some troops were firing on me from above.
 
Oh, right. I actually played the game! I'm happy to report one thing that hasn't changed is the loose speed and precision of the movement and aiming controls that defined the first InFamous. It was refreshing to hear Fox talking about what a priority it is for the feel of the game to be just right, perfectly tuned to be as fun to play as it can possibly be. Whatever additions and changes Sucker Punch is making to this sequel, I'm pretty confident that the basic action will be right where it needs to be.
 
  
  

Fox wasn't talking much about all the peripheral elements you'd expect from an InFamous game, like side missions that feed into a territory-control takeover of the city, or moral choices that influence both the flow of the story and the advancement of your powers. On the former point, he did say that's the sort of gameplay he personally loves, so you can draw your own conclusions there. And on the latter, the team is still thinking about how it will attempt to carry over your choices from the first game, and how new choices will be implemented in this one. He did say the plan is for InFamous 2's endings to diverge radically based on your moral alignment. But since the game is "not even halfway" through its development cycle, Fox said a lot could change--about the game mechanics, powers, New Marais, and even Cole himself--before the game's release next year.
 

#1 Posted by Brad (3333 posts) -

I don't think InFamous developer Sucker Punch believes in that old adage about not fixing stuff that ain't broke. Their electric open-world superhero game was one of my absolute favorites last year, so I would have been plenty happy if they merely delivered more of the same thing (with maybe a smoother frame rate) in the sequel.

But Sucker Punch clearly wouldn't have been happy with that, since they're making a surprising number of changes and improvements to the way InFamous 2 looks and plays. It's a new city and a new Cole MacGrath, who's a little kinder and gentler than last time around. He's grown his hair out, rolled his sleeves up, and seems a bit pluckier than he did last time around.
 

I'm not sure what he's got to be so positive about. InFamous 2's opening sees Cole clashing violently with "the Beast," the destructive supervillain whose existence was only teased in the ending of the original game. The game's director Nate Fox implied that the Beast pretty much kicks Cole's ass and drives him right out of Empire City, after which he flees southward to the New Orleans-inspired coastal city of New Marais.

== TEASER ==Things aren't much better down south. Wait, they're actually a lot worse. New Marais is overrun by some kind of hideous mutants with giant blades sticking out of their arms, and an opportunistic politician named Bertrand is campaigning on an anti-Cole McGrath platform that isn't exactly making it easy for our hero to move freely around the city. The extremely brief demo I saw began with Bertrand addressing a hate-filled rally that Cole had quietly infiltrated alongside his old buddy Zeke, who's sporting sideburns and a big ugly facial scar (not to mention what sounded like a new and less abrasive voice actor).  
  

Speaking of new voice actors, you've probably heard Cole has one as well, but it wasn't necessarily because the team was unhappy with the way our anti-hero sounded last time. Instead, it sounds like that switch came about due to simple logistical factors, primarily the availability of the actors and the type of combined motion capture and voice recording Sucker Punch is doing for this game's more elaborate in-game cutscenes. (Don't worry; the graphic novel-style animated cutscenes from the original will be back, too.)

As the demo started, Bertrand's hateful rally was quickly attacked and dispersed by a bunch of those mutants, which Cole quickly got to work on. The first thing you notice about InFamous 2's combat is the new melee attack, which Fox described as your go-to strategy for small-scale enemy encounters. Cole uses a makeshift shock prod that Sucker Punch is internally calling the amp; it's basically a couple of steel rods bolted together that Cole charges with his own internal electricity. You can combo the nearest enemy easily with the single melee button, and then activate a crazy-looking, context-sensitive finishing move at the end of a combo to take enemies out with some flair.
 

Melee seems like a nice addition here. The first game was essentially a third-person shooter, and projectile attacks aren't usually the best solution when groups of enemies get right up in your face (especially when you're fighting on rooftops and you don't have much room to back away). But don't think any of those snazzy powers from the first game are going anywhere. In fact, you'll start InFamous 2 with immediate access to most of the attack and traversal powers you had to earn over the course of the first game. (Fox wouldn't confirm an abilitease in InFamous 2, but I wouldn't be surprised if you do lose some of those powers after your initial encounter with the Beast.) Of course, it's come out through the game's E3 trailer that Cole will have ice powers in this sequel as well, but there was nary an icicle or snowflake to be seen in this demo.

Those powers aren't just back; in a lot of cases they're improved. Sucker Punch has especially focused on making the traversal abilities quicker and more fun to use. The flying-squirrel-like glide ability now propels you forward more quickly to let you cover more ground, and the electric grind ability that let you skate along power lines last time has now been extended to vertical drainage pipes and horizontal ledges, letting you zoom around New Marais' architecture far more quickly than before. That's assuming the architecture isn't crumbling under your fingertips, that is, since the game now lets you demolish large parts of the city. At one point, I was using a devastating new electric whirlwind ability to literally rip apart the balconies where some troops were firing on me from above.
 
Oh, right. I actually played the game! I'm happy to report one thing that hasn't changed is the loose speed and precision of the movement and aiming controls that defined the first InFamous. It was refreshing to hear Fox talking about what a priority it is for the feel of the game to be just right, perfectly tuned to be as fun to play as it can possibly be. Whatever additions and changes Sucker Punch is making to this sequel, I'm pretty confident that the basic action will be right where it needs to be.
 
  
  

Fox wasn't talking much about all the peripheral elements you'd expect from an InFamous game, like side missions that feed into a territory-control takeover of the city, or moral choices that influence both the flow of the story and the advancement of your powers. On the former point, he did say that's the sort of gameplay he personally loves, so you can draw your own conclusions there. And on the latter, the team is still thinking about how it will attempt to carry over your choices from the first game, and how new choices will be implemented in this one. He did say the plan is for InFamous 2's endings to diverge radically based on your moral alignment. But since the game is "not even halfway" through its development cycle, Fox said a lot could change--about the game mechanics, powers, New Marais, and even Cole himself--before the game's release next year.
 

#2 Posted by FinalDasa (2046 posts) -

ice ice baby

Moderator
#3 Posted by Ten19 (18 posts) -

The completely different Cole being shown now is pretty jarring, hard to feel any sort of continuity from the first one that way. Good to hear they might consider looking at that again. However, still intrigued. for the game, nice writeup!

#4 Posted by Bucketdeth (8048 posts) -

I hope this whole new Cole works, seems like a bad idea to me.

#5 Edited by TheCreamFilling (1203 posts) -

The only problem I have with Cole 2.0 is the douchebag tattoos. 

#6 Posted by biospank (657 posts) -

Cole  The Unmanly Man    
#7 Posted by BarrenMind (50 posts) -

 Yea this seemed like the best trailer on which to append "It Only Does Family Games".  Good tactics.

#8 Posted by deadward (71 posts) -

I guess if it plays as well as the first, and I get a new city to play around in, I'll forget the fact that they switched the main character mid-season

#9 Posted by I_love_Eva_Braun (481 posts) -

 Cole - a member of the Lin Kuei

#10 Posted by TheMustacheHero (6655 posts) -

Seems like I'm the only one who actually likes the new look of Cole. His look in the first game was soo...generic. There was no feeling, no emotion from his character. He just looked plain.

#11 Posted by Terranova (605 posts) -

Yeah i'm not that convinced on the new look cole i much prefered the look in the first game but that's me, Ice powers sound neat will like to see how they play with the electricity ones.
#12 Posted by Airedack (7 posts) -

If the game play is awesome I am not concerned about character redesign.

#13 Posted by spankingaddict (2737 posts) -
@Ten19 said:
" The completely different Cole being shown now is pretty jarring, hard to feel any sort of continuity from the first one that way. Good to hear they might consider looking at that again. However, still intrigued. for the game, nice writeup! "
where did you hear this?
#14 Posted by ImperiousRix (2963 posts) -

I can't say I like the fact they turned Cole into Nathan Drake...

#15 Posted by Brake (1126 posts) -

Who is that pink elephant with tattoos and what have they done to Co-ooooh ice powers! Shiny!
 
I had a ton of fun with the first game and it sounds like this'll continue in the same vein with some added benefits. Sign me up!

#16 Posted by V_Hogen (19 posts) -

I want cole not nathan drake with stupid tatoos
#17 Posted by Greenshoes (297 posts) -

You only really see the ice around Cole, it might not be coming from him, maybe Zeke?

#18 Posted by Yummylee (22538 posts) -

Cole looks like he has a mini proton-pack in his backpack.

#19 Posted by mosdl (3259 posts) -

The new design looks better in the new screenshots.

#20 Posted by Canadian_Snake (32 posts) -

I would of said along with the frame rate, better AI and clipping issues

#21 Posted by Rabid619 (1109 posts) -

One of my biggest complaints about the first game was the use of music. The soundtrack for that game is amazing, but it was so sparsely used in the original that you barely heard it. I hope they fix that for the sequel. Really looking forward to it!
 
On another note, anyone notice one of the original games songs is being used in a new Angelina Jolie movie trailer? I thought that was kind of cool.

#22 Posted by funkpanda (51 posts) -

nice

#23 Posted by BergDK (270 posts) -

I thought the lack of hair made sense, seeing as he was surging with electricity...

So no hair or crazy static-electricity-afro-Einstein-style hair... please

#24 Posted by synapse720 (41 posts) -

hmm

#25 Posted by koolaid39 (255 posts) -

Electric Boogaloo = Awesome!

#26 Edited by DonutFever (3536 posts) -

Sly Cooper face on his amp. Nice.

#27 Posted by BigChief (503 posts) -

Like what I'm hearing here. The redesign is a little jarring, but everything else sounds like they took the first game and made a lot of improvements.

#28 Posted by chogi (555 posts) -

heeeeeeeey it's nathan drake!

#29 Posted by Landon (4164 posts) -
@DonutFever said:
" Sly Cooper face on his hittin' stick. Nice. "
Nice. Didn't notice that.
#30 Posted by Lavos (73 posts) -
Infamous 2: Electric Boogaloo should be the real title of the game. I'd buy it.
#31 Posted by s7evn (1072 posts) -

I loved the first inFamous and this one looks like it's going to be even greater. I can't wait to fight "the beast" when this releases.

#32 Posted by Kilo720 (43 posts) -

that good to here

#33 Posted by gesi1223 (221 posts) -

Ellis with electric powers. Count me in.

#34 Posted by DeadMonkeys (827 posts) -

Cole is the Raincoat Killer.

#35 Posted by DystopiaX (5360 posts) -

Correction: In the Infamous 2 GI story they said that Zeke's voice actor was the same so maybe he just toned things down a bit.

#36 Posted by DonutFever (3536 posts) -
@Landon: The minute I looked at it I was like "I...I KNOW YOU!".
#37 Posted by Lydian_Sel (2501 posts) -

I can understand their decisions for fleshing out Cole a little more, giving him more unique characteristics. It's always a little risky doing that sort of thing in a second instalment & I hope it still works out for them since it sounds like the game play aspect still stands up.

#38 Posted by DrMaximumCHILL (3 posts) -

looks awesome

#39 Posted by hermes (1606 posts) -

Its good to hear the gameplay will feel the same as the original... I was totally uninterested in the game until I get to control Cole in the demo... and it was one of my favorite games of last year. 
 
And I don't understand the hate on the character design... Sure, it looks like Drake on the trailers, but that is no worst than the Hale look in the first one.

#40 Posted by zkillz (93 posts) -
@Greenshoes:
he has and icy aura around his hand in that last scene
#41 Posted by jobe_tr (2 posts) -

This will be on my to purchase, however, I hope they do a little to correct the copy-paste feel from the last game. In inFamous 1, I had the feeling in several parts of the game that I'd seen "THIS" building somewhere else.

#42 Posted by KillerKahuna (153 posts) -
@Bucketdeth said:
" I hope this whole new Cole works, seems like a bad idea to me. "
To be fair I like the new nathan drake look to him. He's funny and sarcastic.
More alive and human, the old Cole wasn't bad but lact emotions.
#43 Posted by gunslingerNZ (1927 posts) -

New melee system, faster traversal abilities and destructable environments sounds pretty damn awesome.
 
Definitely one of my most anticipated games.

#44 Posted by Gspoon (107 posts) -
@spankingaddict said:
" @Ten19 said:
" The completely different Cole being shown now is pretty jarring, hard to feel any sort of continuity from the first one that way. Good to hear they might consider looking at that again. However, still intrigued. for the game, nice writeup! "
where did you hear this? "
It is a completely different character model and voice actor from the first game .
This is the Cole I remember the "new" Cole looks like a D-Bag.
#45 Edited by FunExplosions (5407 posts) -

He needs gloves. All the electrical powers in the world can't cure a callused palm. His mom would flip shit.

#46 Posted by billygoat117 (134 posts) -

I love that "abilitease" is part of our vernacular now. Seriously.
 
Anyway, I hope that they make the moral choices way less binary. That's one thing that I don't think was done very elegantly in the first game. Especially with the accompanying heavy-handed voiceovers that all boiled down to "Well, I can either be the good guy here, or I can be a total bastard."

#47 Posted by Kyle (2325 posts) -

Oh god, how am I ever possibly going to be able to wait til next year to play this game!? *froths at mouth, falls on floor*

#48 Posted by hagridore (500 posts) -

I fucking hate Zeke.

#49 Posted by Sunspots (186 posts) -

The first infamous is one of about three games I have played through twice in my time with video games. I loved the first, and equally enjoyed playing through both the good and evil portions of the story. I cannot WAIT to get my hands on this game!!!!

#50 Posted by blaakmawf (543 posts) -

Sounds cool. I still gotta play the first one.

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