InFamous 2: Electric Boogaloo

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Avatar image for brad
Posted by Brad (5265 posts) -

I don't think InFamous developer Sucker Punch believes in that old adage about not fixing stuff that ain't broke. Their electric open-world superhero game was one of my absolute favorites last year, so I would have been plenty happy if they merely delivered more of the same thing (with maybe a smoother frame rate) in the sequel.

But Sucker Punch clearly wouldn't have been happy with that, since they're making a surprising number of changes and improvements to the way InFamous 2 looks and plays. It's a new city and a new Cole MacGrath, who's a little kinder and gentler than last time around. He's grown his hair out, rolled his sleeves up, and seems a bit pluckier than he did last time around.
 

inFAMOUS 2 Redesign (Zeke on the Left)
I'm not sure what he's got to be so positive about. InFamous 2's opening sees Cole clashing violently with "the Beast," the destructive supervillain whose existence was only teased in the ending of the original game. The game's director Nate Fox implied that the Beast pretty much kicks Cole's ass and drives him right out of Empire City, after which he flees southward to the New Orleans-inspired coastal city of New Marais.

== TEASER ==Things aren't much better down south. Wait, they're actually a lot worse. New Marais is overrun by some kind of hideous mutants with giant blades sticking out of their arms, and an opportunistic politician named Bertrand is campaigning on an anti-Cole McGrath platform that isn't exactly making it easy for our hero to move freely around the city. The extremely brief demo I saw began with Bertrand addressing a hate-filled rally that Cole had quietly infiltrated alongside his old buddy Zeke, who's sporting sideburns and a big ugly facial scar (not to mention what sounded like a new and less abrasive voice actor).  
  

Bertrand
Speaking of new voice actors, you've probably heard Cole has one as well, but it wasn't necessarily because the team was unhappy with the way our anti-hero sounded last time. Instead, it sounds like that switch came about due to simple logistical factors, primarily the availability of the actors and the type of combined motion capture and voice recording Sucker Punch is doing for this game's more elaborate in-game cutscenes. (Don't worry; the graphic novel-style animated cutscenes from the original will be back, too.)

As the demo started, Bertrand's hateful rally was quickly attacked and dispersed by a bunch of those mutants, which Cole quickly got to work on. The first thing you notice about InFamous 2's combat is the new melee attack, which Fox described as your go-to strategy for small-scale enemy encounters. Cole uses a makeshift shock prod that Sucker Punch is internally calling the amp; it's basically a couple of steel rods bolted together that Cole charges with his own internal electricity. You can combo the nearest enemy easily with the single melee button, and then activate a crazy-looking, context-sensitive finishing move at the end of a combo to take enemies out with some flair.
 

1410839-28.jpg
Melee seems like a nice addition here. The first game was essentially a third-person shooter, and projectile attacks aren't usually the best solution when groups of enemies get right up in your face (especially when you're fighting on rooftops and you don't have much room to back away). But don't think any of those snazzy powers from the first game are going anywhere. In fact, you'll start InFamous 2 with immediate access to most of the attack and traversal powers you had to earn over the course of the first game. (Fox wouldn't confirm an abilitease in InFamous 2, but I wouldn't be surprised if you do lose some of those powers after your initial encounter with the Beast.) Of course, it's come out through the game's E3 trailer that Cole will have ice powers in this sequel as well, but there was nary an icicle or snowflake to be seen in this demo.

Those powers aren't just back; in a lot of cases they're improved. Sucker Punch has especially focused on making the traversal abilities quicker and more fun to use. The flying-squirrel-like glide ability now propels you forward more quickly to let you cover more ground, and the electric grind ability that let you skate along power lines last time has now been extended to vertical drainage pipes and horizontal ledges, letting you zoom around New Marais' architecture far more quickly than before. That's assuming the architecture isn't crumbling under your fingertips, that is, since the game now lets you demolish large parts of the city. At one point, I was using a devastating new electric whirlwind ability to literally rip apart the balconies where some troops were firing on me from above.
 
Oh, right. I actually played the game! I'm happy to report one thing that hasn't changed is the loose speed and precision of the movement and aiming controls that defined the first InFamous. It was refreshing to hear Fox talking about what a priority it is for the feel of the game to be just right, perfectly tuned to be as fun to play as it can possibly be. Whatever additions and changes Sucker Punch is making to this sequel, I'm pretty confident that the basic action will be right where it needs to be.
 
  
  

Fox wasn't talking much about all the peripheral elements you'd expect from an InFamous game, like side missions that feed into a territory-control takeover of the city, or moral choices that influence both the flow of the story and the advancement of your powers. On the former point, he did say that's the sort of gameplay he personally loves, so you can draw your own conclusions there. And on the latter, the team is still thinking about how it will attempt to carry over your choices from the first game, and how new choices will be implemented in this one. He did say the plan is for InFamous 2's endings to diverge radically based on your moral alignment. But since the game is "not even halfway" through its development cycle, Fox said a lot could change--about the game mechanics, powers, New Marais, and even Cole himself--before the game's release next year.
 

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Staff
Avatar image for brad
#1 Posted by Brad (5265 posts) -

I don't think InFamous developer Sucker Punch believes in that old adage about not fixing stuff that ain't broke. Their electric open-world superhero game was one of my absolute favorites last year, so I would have been plenty happy if they merely delivered more of the same thing (with maybe a smoother frame rate) in the sequel.

But Sucker Punch clearly wouldn't have been happy with that, since they're making a surprising number of changes and improvements to the way InFamous 2 looks and plays. It's a new city and a new Cole MacGrath, who's a little kinder and gentler than last time around. He's grown his hair out, rolled his sleeves up, and seems a bit pluckier than he did last time around.
 

inFAMOUS 2 Redesign (Zeke on the Left)
I'm not sure what he's got to be so positive about. InFamous 2's opening sees Cole clashing violently with "the Beast," the destructive supervillain whose existence was only teased in the ending of the original game. The game's director Nate Fox implied that the Beast pretty much kicks Cole's ass and drives him right out of Empire City, after which he flees southward to the New Orleans-inspired coastal city of New Marais.

== TEASER ==Things aren't much better down south. Wait, they're actually a lot worse. New Marais is overrun by some kind of hideous mutants with giant blades sticking out of their arms, and an opportunistic politician named Bertrand is campaigning on an anti-Cole McGrath platform that isn't exactly making it easy for our hero to move freely around the city. The extremely brief demo I saw began with Bertrand addressing a hate-filled rally that Cole had quietly infiltrated alongside his old buddy Zeke, who's sporting sideburns and a big ugly facial scar (not to mention what sounded like a new and less abrasive voice actor).  
  

Bertrand
Speaking of new voice actors, you've probably heard Cole has one as well, but it wasn't necessarily because the team was unhappy with the way our anti-hero sounded last time. Instead, it sounds like that switch came about due to simple logistical factors, primarily the availability of the actors and the type of combined motion capture and voice recording Sucker Punch is doing for this game's more elaborate in-game cutscenes. (Don't worry; the graphic novel-style animated cutscenes from the original will be back, too.)

As the demo started, Bertrand's hateful rally was quickly attacked and dispersed by a bunch of those mutants, which Cole quickly got to work on. The first thing you notice about InFamous 2's combat is the new melee attack, which Fox described as your go-to strategy for small-scale enemy encounters. Cole uses a makeshift shock prod that Sucker Punch is internally calling the amp; it's basically a couple of steel rods bolted together that Cole charges with his own internal electricity. You can combo the nearest enemy easily with the single melee button, and then activate a crazy-looking, context-sensitive finishing move at the end of a combo to take enemies out with some flair.
 

1410839-28.jpg
Melee seems like a nice addition here. The first game was essentially a third-person shooter, and projectile attacks aren't usually the best solution when groups of enemies get right up in your face (especially when you're fighting on rooftops and you don't have much room to back away). But don't think any of those snazzy powers from the first game are going anywhere. In fact, you'll start InFamous 2 with immediate access to most of the attack and traversal powers you had to earn over the course of the first game. (Fox wouldn't confirm an abilitease in InFamous 2, but I wouldn't be surprised if you do lose some of those powers after your initial encounter with the Beast.) Of course, it's come out through the game's E3 trailer that Cole will have ice powers in this sequel as well, but there was nary an icicle or snowflake to be seen in this demo.

Those powers aren't just back; in a lot of cases they're improved. Sucker Punch has especially focused on making the traversal abilities quicker and more fun to use. The flying-squirrel-like glide ability now propels you forward more quickly to let you cover more ground, and the electric grind ability that let you skate along power lines last time has now been extended to vertical drainage pipes and horizontal ledges, letting you zoom around New Marais' architecture far more quickly than before. That's assuming the architecture isn't crumbling under your fingertips, that is, since the game now lets you demolish large parts of the city. At one point, I was using a devastating new electric whirlwind ability to literally rip apart the balconies where some troops were firing on me from above.
 
Oh, right. I actually played the game! I'm happy to report one thing that hasn't changed is the loose speed and precision of the movement and aiming controls that defined the first InFamous. It was refreshing to hear Fox talking about what a priority it is for the feel of the game to be just right, perfectly tuned to be as fun to play as it can possibly be. Whatever additions and changes Sucker Punch is making to this sequel, I'm pretty confident that the basic action will be right where it needs to be.
 
  
Loading Video...
  

Fox wasn't talking much about all the peripheral elements you'd expect from an InFamous game, like side missions that feed into a territory-control takeover of the city, or moral choices that influence both the flow of the story and the advancement of your powers. On the former point, he did say that's the sort of gameplay he personally loves, so you can draw your own conclusions there. And on the latter, the team is still thinking about how it will attempt to carry over your choices from the first game, and how new choices will be implemented in this one. He did say the plan is for InFamous 2's endings to diverge radically based on your moral alignment. But since the game is "not even halfway" through its development cycle, Fox said a lot could change--about the game mechanics, powers, New Marais, and even Cole himself--before the game's release next year.
 

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6
Staff
Avatar image for finaldasa
#2 Posted by FinalDasa (2893 posts) -

ice ice baby

Moderator
Avatar image for ten19
#3 Posted by Ten19 (26 posts) -

The completely different Cole being shown now is pretty jarring, hard to feel any sort of continuity from the first one that way. Good to hear they might consider looking at that again. However, still intrigued. for the game, nice writeup!

Avatar image for bucketdeth
#4 Posted by Bucketdeth (8244 posts) -

I hope this whole new Cole works, seems like a bad idea to me.

Avatar image for thecreamfilling
#5 Edited by TheCreamFilling (1235 posts) -

The only problem I have with Cole 2.0 is the douchebag tattoos. 

Avatar image for biospank
#6 Posted by biospank (700 posts) -

Cole  The Unmanly Man    
Avatar image for barrenmind
#7 Posted by BarrenMind (56 posts) -

 Yea this seemed like the best trailer on which to append "It Only Does Family Games".  Good tactics.

Avatar image for deadward
#8 Posted by deadward (70 posts) -

I guess if it plays as well as the first, and I get a new city to play around in, I'll forget the fact that they switched the main character mid-season

Avatar image for i_love_eva_braun
#9 Posted by I_love_Eva_Braun (504 posts) -

 Cole - a member of the Lin Kuei

Avatar image for themustachehero
#10 Posted by TheMustacheHero (6649 posts) -

Seems like I'm the only one who actually likes the new look of Cole. His look in the first game was soo...generic. There was no feeling, no emotion from his character. He just looked plain.

Avatar image for terranova
#11 Posted by Terranova (632 posts) -

Yeah i'm not that convinced on the new look cole i much prefered the look in the first game but that's me, Ice powers sound neat will like to see how they play with the electricity ones.
Avatar image for airedack
#12 Posted by Airedack (16 posts) -

If the game play is awesome I am not concerned about character redesign.

Avatar image for spankingaddict
#13 Posted by spankingaddict (2910 posts) -
@Ten19 said:
" The completely different Cole being shown now is pretty jarring, hard to feel any sort of continuity from the first one that way. Good to hear they might consider looking at that again. However, still intrigued. for the game, nice writeup! "
where did you hear this?
Avatar image for imperiousrix
#14 Posted by ImperiousRix (3095 posts) -

I can't say I like the fact they turned Cole into Nathan Drake...

Avatar image for brake
#15 Posted by Brake (1266 posts) -

Who is that pink elephant with tattoos and what have they done to Co-ooooh ice powers! Shiny!
 
I had a ton of fun with the first game and it sounds like this'll continue in the same vein with some added benefits. Sign me up!

Avatar image for v_hogen
#16 Posted by V_Hogen (21 posts) -

I want cole not nathan drake with stupid tatoos
Avatar image for greenshoes
#17 Posted by Greenshoes (325 posts) -

You only really see the ice around Cole, it might not be coming from him, maybe Zeke?

Avatar image for yummylee
#18 Posted by Yummylee (24643 posts) -

Cole looks like he has a mini proton-pack in his backpack.

Avatar image for mosdl
#19 Posted by mosdl (3422 posts) -

The new design looks better in the new screenshots.

Avatar image for canadian_snake
#20 Posted by Canadian_Snake (33 posts) -

I would of said along with the frame rate, better AI and clipping issues

Avatar image for rabid619
#21 Posted by Rabid619 (1124 posts) -

One of my biggest complaints about the first game was the use of music. The soundtrack for that game is amazing, but it was so sparsely used in the original that you barely heard it. I hope they fix that for the sequel. Really looking forward to it!
 
On another note, anyone notice one of the original games songs is being used in a new Angelina Jolie movie trailer? I thought that was kind of cool.

Avatar image for funkpanda
#22 Posted by funkpanda (64 posts) -

nice

Avatar image for bergdk
#23 Posted by BergDK (268 posts) -

I thought the lack of hair made sense, seeing as he was surging with electricity...

So no hair or crazy static-electricity-afro-Einstein-style hair... please

Avatar image for synapse720
#24 Posted by synapse720 (53 posts) -

hmm

Avatar image for koolaid39
#25 Posted by koolaid39 (306 posts) -

Electric Boogaloo = Awesome!

Avatar image for donutfever
#26 Edited by DonutFever (3994 posts) -

Sly Cooper face on his amp. Nice.

Avatar image for bigchief
#27 Posted by BigChief (513 posts) -

Like what I'm hearing here. The redesign is a little jarring, but everything else sounds like they took the first game and made a lot of improvements.

Avatar image for chogi
#28 Posted by chogi (551 posts) -

heeeeeeeey it's nathan drake!

Avatar image for landon
#29 Posted by Landon (4137 posts) -
@DonutFever said:
" Sly Cooper face on his hittin' stick. Nice. "
Nice. Didn't notice that.
Avatar image for lavos
#30 Posted by Lavos (90 posts) -
Infamous 2: Electric Boogaloo should be the real title of the game. I'd buy it.
Avatar image for s7evn
#31 Posted by s7evn (1067 posts) -

I loved the first inFamous and this one looks like it's going to be even greater. I can't wait to fight "the beast" when this releases.

Avatar image for kilo720
#32 Posted by Kilo720 (50 posts) -

that good to here

Avatar image for gesi1223
#33 Posted by gesi1223 (265 posts) -

Ellis with electric powers. Count me in.

Avatar image for deadmonkeys
#34 Posted by DeadMonkeys (844 posts) -

Cole is the Raincoat Killer.

Avatar image for dystopiax
#35 Posted by DystopiaX (5511 posts) -

Correction: In the Infamous 2 GI story they said that Zeke's voice actor was the same so maybe he just toned things down a bit.

Avatar image for donutfever
#36 Posted by DonutFever (3994 posts) -
@Landon: The minute I looked at it I was like "I...I KNOW YOU!".
Avatar image for lydian_sel
#37 Posted by Lydian_Sel (2528 posts) -

I can understand their decisions for fleshing out Cole a little more, giving him more unique characteristics. It's always a little risky doing that sort of thing in a second instalment & I hope it still works out for them since it sounds like the game play aspect still stands up.

Avatar image for drmaximumchill
#38 Posted by DrMaximumCHILL (4 posts) -

looks awesome

Avatar image for hermes
#39 Posted by hermes (2042 posts) -

Its good to hear the gameplay will feel the same as the original... I was totally uninterested in the game until I get to control Cole in the demo... and it was one of my favorite games of last year. 
 
And I don't understand the hate on the character design... Sure, it looks like Drake on the trailers, but that is no worst than the Hale look in the first one.

Online
Avatar image for zkillz
#40 Posted by zkillz (97 posts) -
@Greenshoes:
he has and icy aura around his hand in that last scene
Avatar image for jobe_tr
#41 Posted by jobe_tr (3 posts) -

This will be on my to purchase, however, I hope they do a little to correct the copy-paste feel from the last game. In inFamous 1, I had the feeling in several parts of the game that I'd seen "THIS" building somewhere else.

Avatar image for killerkahuna
#42 Posted by KillerKahuna (170 posts) -
@Bucketdeth said:
" I hope this whole new Cole works, seems like a bad idea to me. "
To be fair I like the new nathan drake look to him. He's funny and sarcastic.
More alive and human, the old Cole wasn't bad but lact emotions.
Avatar image for gunslingernz
#43 Posted by gunslingerNZ (1989 posts) -

New melee system, faster traversal abilities and destructable environments sounds pretty damn awesome.
 
Definitely one of my most anticipated games.

Avatar image for gspoon
#44 Posted by Gspoon (116 posts) -
@spankingaddict said:
" @Ten19 said:
" The completely different Cole being shown now is pretty jarring, hard to feel any sort of continuity from the first one that way. Good to hear they might consider looking at that again. However, still intrigued. for the game, nice writeup! "
where did you hear this? "
It is a completely different character model and voice actor from the first game .
This is the Cole I remember the "new" Cole looks like a D-Bag.
1411211-infamous__40025.jpg
Avatar image for funexplosions
#45 Edited by FunExplosions (5534 posts) -

He needs gloves. All the electrical powers in the world can't cure a callused palm. His mom would flip shit.

Avatar image for billygoat117
#46 Posted by billygoat117 (158 posts) -

I love that "abilitease" is part of our vernacular now. Seriously.
 
Anyway, I hope that they make the moral choices way less binary. That's one thing that I don't think was done very elegantly in the first game. Especially with the accompanying heavy-handed voiceovers that all boiled down to "Well, I can either be the good guy here, or I can be a total bastard."

Avatar image for kyle
#47 Posted by Kyle (2376 posts) -

Oh god, how am I ever possibly going to be able to wait til next year to play this game!? *froths at mouth, falls on floor*

Avatar image for hagridore
#48 Posted by hagridore (528 posts) -

I fucking hate Zeke.

Avatar image for sunspots
#49 Posted by Sunspots (217 posts) -

The first infamous is one of about three games I have played through twice in my time with video games. I loved the first, and equally enjoyed playing through both the good and evil portions of the story. I cannot WAIT to get my hands on this game!!!!

Avatar image for blaakmawf
#50 Posted by blaakmawf (544 posts) -

Sounds cool. I still gotta play the first one.

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