Sterling's review (the middle one) brings up some real issues but there's exaggeration aplenty. It feels like you're called on to blow up surveillance equipment "a thousand times"? Not quite. Anyway, Destructoid levelled the same complaints against Assassin's Creed, which was the first comparison I made when I started playing inFamous. In inFamous's defense, you aren't required to do side missions, but I think it was required in Assassin's Creed? (It's been awhile.) That's a step up, but it's still a weakness of the free-running sandbox genre, if two games can be called a genre.
I felt that the first reviewer was fair and not too outlandish in his criticisms. There are issues with the title, and glitches, as he noted. It wasn't perfect. I think he justified his 6.0, especially if he was particularly miffed about the moments when Cole would leap and grasp a lightpole like a lemur when all I was trying to do was hop over a car to flee the Dustmen.
The last reviewer's words and scoring, however, don't seem confluent to me. "I thoroughly enjoyed the story and mechanics in spite of the myriad
flaws. You should know what you're getting into with this title,
however." vs the definition of a 6.5: "Alright. (6s may be slightly above average or
simply inoffensive. Fans of the genre should enjoy them a bit, but a
fair few will be left unfulfilled.)
It doesn't sound like a 6.5. To me, it definitely sounds like the last fellow experienced a seven. "7 -- Good (7s are solid games that definitely have an
audience. Might lack replay value, could be too short or there are some
hard-to-ignore faults, but the experience is fun.)" That would have raised the aggregate score a bit.
Posted 5 months, 1 week ago