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    Infinite Undiscovery

    Game » consists of 3 releases. Released Sep 02, 2008

    An exclusive Xbox 360 RPG from the creators of Star Ocean and Valkyrie Profile. Unfolding in a game world which changes in real time, the player's choices will spin a tale of "unknown discoveries" and span multiple weaving story situations.

    benevolentbob216's Infinite Undiscovery (Xbox 360) review

    Avatar image for benevolentbob216

    An incredibly disappointing, highly generic mess of a JRPG.

    I was personally hyping this game for the high A to low AA range. I was expecting an JRPG that carried with it the tradition of an engrossing story with beautiful senery, but also broke away from the norm with its revolutionary combat. What I got was a JRPG so generic that it was actually worse than average RPGs in the genre and its so called revolutionary combat sstem was so dull, simple, and easily broken that it just felt like a huge waste of time.

    Visually, the game looks like an HD PS2 game with some enhanced textures here and there, some weak light and shadow work, a good draw distance, and a huge amount of shine, because apparently to make a proper JRPG these days everything must be shiny. It basically looks on par with Ninety-Nine Nights but with way less characters on screen, and to be honest, NNN's combat was much more entertaining despite being a hack n' slash. At least the combat looks really cool when you watch it, too bad it doesn't play that way.

    The soundwork is nothing special. The soundtrack is pretty typical of JRPGs, epic and done with a symphony. It kicks in harder when you're in combat. That's good for the most part but it can get annoying when you're entering combat to kill one or two enemies. It's like having someone follow you with a cello and having them go nuts with it every time you step on a crack in the sidewalk. The voice acting is appreciated, but they did a pretty lousy job with it. Everything that comes out of these people's mouths is so corny and so badly written that it embarrasses me to play this game in public. On top of that, there's a ton of cut scenes where the characters talk, their mouths move and everything, but no sound comes out through the entire scene! That's just downright lazy.

    The plot is incredibly horrible. On the box description it seemed fine, passable. Once you start playing though, and live through the plot, you realize how ridiculously stupid it is. You end up not caring about any of the characters at all because they're all annoying and unlikable. The game is pretty easy and never really offered me any challenge. The combat is so shallow and boring that I feel like I'm just zoning out and pressing X and B at times. The game really struggled to keep me interested. You can control your teammates and tell them what to do, but luckily the AI is good enough that they can handle themselves most of the time. The only real redeeming qualities to this game is that it isn't a glitchy mess, you get to ride a big red bear thing into battle, and it ends.

    I was bitterly disappointed this time. Square Enix and Tri-Ace Really let me down, and I think I 've lost any respect I may have had left for Square Enix. I'll stick to MIstwalker for my JRPGs now, thank you very much.

    Other reviews for Infinite Undiscovery (Xbox 360)

      Shoot for the Moon 0

      Tri-ace's JRPG Infinite Undiscovery performs well in combat, but overall, this over-ambitious game lacks connection with the stories characters and fails to deliver on a few gameplay levels. IU takes the traditional turned-based RPG elements and substitutes the gameplay for real-time action. While the targeting system is easy enough to adjust to and the combos look pretty when chained together, the actual gameplay is a little dissapointing. Capell, the main character (and the only character you ...

      7 out of 10 found this review helpful.

      Infinitely Dissapointing 0

      OverviewI'll say this up front. I enjoyed playing Infinite Undiscovery. But....in a weird way, it's one of the worst JRPG I have ever played. I think. After I've sat down and thought about it, I realise it's a completely average if not below average game. I'll attempt to break it down into a somewhat semblent review.CombatThe combat in this game isn't the usual JRPG formula of "Run in a circle, get into an instanced fight, select moves from a menu and win". IU doesn't do this, and instead tries ...

      6 out of 11 found this review helpful.

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