Epic Games Shows Off "Project Sword" For iPhone, iPad

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Posted by MattBodega (1907 posts) -

Alongside the announcements of iTunes 10 and the new Apple TV, Epic Games President Mike Capps took the stage at Apple’s Fall Press Conference today to announce his company’s first game for the iPhone, iPod Touch, and iPad.

Developed by Epic-owned studio Chair Entertainment, the team behind last year’s Best Xbox 360 Game, Shadow Complex, the game--currently codenamed Project Sword--is a one-on-one multiplayer sword fighting game set in medieval times. Players will take control of a knight and duel other knights in portable, touch-screen-based sword duels. 
 
 

 Not too shabby for an iPhone.

What makes this project so interesting is that, much like the scaled down version of Rage, developed for the iPhone and running on id Tech 5, Project Sword is being powered by a scaled down version of the Unreal Engine, which means that the game looks way better than other polygonal games that have been released for the iFamily of hardware.
 
== TEASER ==Let this serve as just one more reminder that engine developers going forward are even more concerned with the scalability of their tech; they want to develop engines that can run on any and all platforms, including cell phones.
 
Project Sword is aiming for a release later this year, but you don't have to wait until then to see the game's visuals in action. Following the show, Epic Games' Cliff Bleszinski tweeted that a Project Sword engine demo was currently available for free on the iTunes store for the iPad, iPhone 4G, and iPhone 3GS.  And if you don't want to go download that demo yourself, you can just watch Will and Norm over at Tested, as well as our own Brad Shoemaker, who have taken a look at that Unreal demo on video. If you want to get a sense of how the engine that powered Gears of War and Batman: Arkham Asylum translates into your pocket, check out the video! 

   
 
Images courtesy of Joystiq.
#1 Posted by MattBodega (1907 posts) -

Alongside the announcements of iTunes 10 and the new Apple TV, Epic Games President Mike Capps took the stage at Apple’s Fall Press Conference today to announce his company’s first game for the iPhone, iPod Touch, and iPad.

Developed by Epic-owned studio Chair Entertainment, the team behind last year’s Best Xbox 360 Game, Shadow Complex, the game--currently codenamed Project Sword--is a one-on-one multiplayer sword fighting game set in medieval times. Players will take control of a knight and duel other knights in portable, touch-screen-based sword duels. 
 
 

 Not too shabby for an iPhone.

What makes this project so interesting is that, much like the scaled down version of Rage, developed for the iPhone and running on id Tech 5, Project Sword is being powered by a scaled down version of the Unreal Engine, which means that the game looks way better than other polygonal games that have been released for the iFamily of hardware.
 
== TEASER ==Let this serve as just one more reminder that engine developers going forward are even more concerned with the scalability of their tech; they want to develop engines that can run on any and all platforms, including cell phones.
 
Project Sword is aiming for a release later this year, but you don't have to wait until then to see the game's visuals in action. Following the show, Epic Games' Cliff Bleszinski tweeted that a Project Sword engine demo was currently available for free on the iTunes store for the iPad, iPhone 4G, and iPhone 3GS.  And if you don't want to go download that demo yourself, you can just watch Will and Norm over at Tested, as well as our own Brad Shoemaker, who have taken a look at that Unreal demo on video. If you want to get a sense of how the engine that powered Gears of War and Batman: Arkham Asylum translates into your pocket, check out the video! 

   
 
Images courtesy of Joystiq.
#2 Posted by Hemlock (80 posts) -

Jeez, better than the Wii.

#3 Edited by Manhattan_Project (2169 posts) -

boom
 
@Hemlock:
Grrr...

#4 Edited by mnzy (2920 posts) -

The audio is partially quite messed up.
 
But the demo is crazy. Amazing.

#5 Posted by TiagoAlmeida (9 posts) -

Am I the only one getting weird sound on this clip?

#6 Posted by SmasheControllers (2552 posts) -

Damn, Holy Balls.

#7 Posted by IggyReilly (4 posts) -

Audio is very distracting.

#8 Posted by Goldanas (548 posts) -

They demoed Unreal Engine 3 for the Pre last year. I wonder if HP and Palm will pony up to get Rage as well.

#9 Posted by VicRattlehead (1400 posts) -

meh my 3g is looking more and more like it needs an upgrade... what with this, game center and the majority of ios4 features not working on it :|  fuck you apple

#10 Posted by MattBodega (1907 posts) -

Audio should be fixed now. Sorry for the delay, y'all!

#11 Posted by ajamafalous (12129 posts) -

This is weird.

#12 Posted by Afroman269 (7387 posts) -

Just finished trying it out on my iPhone. Damn thing is impressive but I don't see myself playing games of that caliber on it. I would rather use a regular handheld game system instead.

#13 Posted by Halopower67 (171 posts) -

This is awesome, amazing visuals, i tried it on my iPhone and i was impressed.

#14 Edited by bunnyboiler (399 posts) -

Looks better than John Carmack showing off Rage on the iPhone lol.

#15 Posted by Rinkalicous (1340 posts) -

It looks way more impressive in real life than it does in this video. Blown away to see it running on my phone.

#16 Posted by pickassoreborn (532 posts) -

Knew I shouldn't have got a 3G.

#17 Posted by Chris2KLee (2337 posts) -

First off, ANOTHER AWESOME WHISKEY CROSSOVER!!!!
 
Second, the guys at Id and Epic sure now how to make a purrty iPhone game, but here's hoping that they figure out a way to make them play fun, that's the tripping point for me.

#18 Posted by EliminatoR (237 posts) -

dam,looks great. I heart UE
#19 Posted by Oni (2109 posts) -

That looks nuts

#20 Posted by cassus (388 posts) -

That's actually kinda ridiculous.. I've not seen anything that matches that on the DS, nor on the psp, with which I've spent little time. But as they say, the user interface is pretty clunky for gaming. With the new matchmaking system and all that, I'm sort of hoping apple might release a dedicated handheld gaming device with proper controls somewhere down the line.. Either that, or more TBS/RTS games for the ipad. Boardgame remakes as well. RTS and Boardgames are really where the iPad could outclass any and all other handhelds and consoles. Lack of mouse on consoles makes RTS'es useless. Giving orders to multiple groups of units at the same time with multitouch is something I've always hoped for with RTS'es. Would give my semi ambidextrous ass a much needed advantage.

#21 Posted by iconsam (32 posts) -

The app KEEPs crashing on my 3GS. :(

#22 Posted by OmegaPirate (5522 posts) -

Just downloaded citadel onto my 3gs, slight frame rate hiccups occasionally and the app is pretty much an interactive walk around tech demo-  it is however nicer than anything i've seen on the wii, psp or ds - im sceptical as to what restraints the UI or in fact the mechanics they can implement as a whole will have on any 'game' they make from this - but it's seriously impressive stuff!

#23 Posted by kratier (223 posts) -

I hope they never use unreal engine for anything ever again, the most issues ever in an engine has been from unreal engine games, texture caching issues galore.

#24 Posted by Evilsbane (4697 posts) -

On the Iphone4 this is one of the most incredible things I have ever seen.

#25 Posted by PJ (1154 posts) -
@iconsam: thats because its made for the iPhone 4 and iPad.
#26 Posted by animateria (3253 posts) -

 I gotta see a populated area, just looking at empty streets doesn't really do it for me as a tech demo. 

#27 Posted by phobic (19 posts) -
@animateria said:
"  I gotta see a populated area, just looking at empty streets doesn't really do it for me as a tech demo.  "
Agreed. The environment looks and runs amazing but how will it be with some more characters?
#28 Posted by e7c (9 posts) -

they fixed the sound on the clip i dont know if they changed it on this page but you can just go to tested 

#29 Posted by voltan (107 posts) -

I have iPod Touch 2g :(

#30 Posted by TheMustacheHero (6655 posts) -
#31 Posted by Gizmo (5389 posts) -

Gameplay > Graphics
 
 It's pretty, but those controls look terrible

#32 Posted by MediumRightMaybe (40 posts) -

 At 1:26 the house looks like a face sticking it's tongue out. For some reason the word "awesome" popped into my mind and I saw the face.

#33 Posted by Borodin (417 posts) -
@Evilsbane: Yeah :| that might actually, genuinely be one of the most impressive gaming "moments" I've ever had and it's not even really a game
#34 Posted by Shadow (4988 posts) -

Wow that demo is extremely boring...looks amazing though though

#35 Posted by kwyee (234 posts) -
floored 
 
On my iPad, the wide sweeping scenes are a bit choppy (looks like 15-20 fps?) but the in-game is quite smooth.   
Now if only mobile Safari could render as smoothly... 
#36 Posted by Evilsbane (4697 posts) -
@borodin said:
" @Evilsbane: Yeah :| that might actually, genuinely be one of the most impressive gaming "moments" I've ever had and it's not even really a game "
I just had no idea this little thing was capable of doing Anything like that the most impressive thing I had seen so far was that FPS on the Ipad and it was meh, than I boot a freaking tech demo and I cant stop walking around empty streets!
#37 Posted by Murdouken (709 posts) -
#38 Edited by MisterMouse (3563 posts) -

the game looks crazy good, I am very surprised. also the video is slightly cut off for me.

#39 Posted by Tiger_Walts (29 posts) -

Action games that require inputs over more than 2 degrees of freedom just don't work so well on these devices. It just gets worse when you need to take up screen space with buttons too.
 
But while it is the FPS genre that seems to be the showcase for shiny new GFX tech, there are other genre's that could benefit. Adventure games that involve exploration and environment manipulation would be great. From stuff like the Schism games to next week's release of Amnesia.
 
 

   
Although, maybe without the evasion stuff.
#40 Posted by Mr_Skeleton (5152 posts) -

So the iPhone will have better graphics than the Wii, now thats just sad.

#41 Posted by TheMustacheHero (6655 posts) -
@Murdouken said:
" @TheMustacheHero: Nope. I think he meant Rag Doll Kung Fu. "
But that's not on Steam...
#42 Posted by GetBentTheVideoGame (261 posts) -

The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive.

#43 Posted by Tahnit (140 posts) -
@GetBentTheVideoGame said:
" The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive. "
with an iphone 4 you dont need AA as the pixel size is so small.
#44 Posted by Chango (534 posts) -

Tech wise, this looks incredible on the idevices. But even though I love my iphone, I dislike the heavy use of virtual sticks to control the game. Still this is pretty exciting just to see what other companies can pull off on the devices.

#45 Posted by GetBentTheVideoGame (261 posts) -
@Tahnit said:
" @GetBentTheVideoGame said:
" The demo's quite a bit bigger than they showed. You can walk around outside. I'm not sure about the sword thing, but a Myst type game in this engine would be jaw-dropping. I wonder how much AA they have on this. It's really impressive. "
with an iphone 4 you dont need AA as the pixel size is so small. "
I've got a 3rd gen 32gig Touch, and it looks less jaggy than Zen Bound 2, which apparently uses AA.
#46 Posted by fedorajay (405 posts) -

I can't see myself playing a game without clicking/pressing something physical. Just seems strange to me.

#47 Posted by Ryax (4630 posts) -

took the team 8 weeks to make this

#48 Posted by Keslus9 (37 posts) -

Along with a Myst-like game that was mentioned above, a portable Elder Scrolls title might work well here as well.. On a side note, I noticed the waterfall doesn't have it's own sound file - just the stream..

#49 Posted by HarrySound (237 posts) -

impressive 
I'll stick with android. 
Peolple in contracts like me dont really get a chance to goto competition if needed 

#50 Posted by NekuSakuraba (7241 posts) -

Nice, now all we need is physical buttons, good games and a good device to go along with that! :D

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