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Game » consists of 2 releases. Released Jul 02, 2007
Games often use iron sights to define precision shooting with non-scoped weapons.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Players can choose from a selection of classes to play as in order to complete objectives, or support their team in the most effective way.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
Counter-terrorists fight terrorists wherever they are found. These professional soldiers are highly disciplined and skilled in their profession.
A system allowing players on different gaming platforms to play together.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Commercial servers that are run separately from the game client, their bandwidth and processing power is dedicated solely to hosting. In particular hosting multiplayer games with large numbers of players. Dedicated servers superseded listen servers, that could be set up using the player-client hardware.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Killing Two people in a certain amount of time. generally a close time frame. Found in many games but most commonly fps games. Often referred to as Sage-Killing (similair to Sage-Camping) after the player Sage320 who used to play Gunbound and receive many double kills.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A popular name for the killcount (scoring system) in first person shooters, origin is Doom. The name comes from fragmentation grenades in that these are mainly antipersonnel weapons, the meaning is obscured greatly when referring to frags in games.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Freeware games are those which have their full versions legally free to download or otherwise obtain.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A common method of hit detection in shooters that disregards bullet physics. Basically, if the crosshair is on the target, the shot connects right away and without fail.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
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