Recent
Images
News
Videos
Community
Guides





The console had its cartridge slot on the right side of the system, and the top was utilized for controller storage. The controllers were permanently attached with spiral cords, and featured a numeric keypad, a circular disc that detected 16 directions, and four rubber buttons on the sides of the controller. Most games came with small plastic overlays that could be inserted into the controller over the keypad, to help players learn and remember game controls. One disadvantage to the controller was its inability to use the disc and keypad inputs at the same time, making "run & gun" tactics difficult for games that used the disc for movement and the keypad for firing. The most popular solution to this problem involved using one controller's disc to move and the other controller's keypad to shoot. The controller's side buttons posed another problem, as they were very stiff and unresponsive, making games that utilized them difficult, and extended gameplay painful on thumbs.
Due to excessive competition in the console market that brought about the "video game crash" of 1983, game sales for the Intellivision tanked, and in 1984 Mattel Electronics was shut down by its parent company. The rights to the Intellivision and its games were eventually bought by INTV Corporation, who made new consoles and introduced a new games slowly over time. Production on Intellivision consoles ceased permanently in 1991.
General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz)
1456 bytes of RAM:
7168 bytes of ROM:
160 pixels wide by 196 pixels high (5×2 TV pixels make one Intellivision pixel)
16 color palette, all of which can be on the screen at once
8 sprites. Hardware supports the following features per-sprite:
3 channel sound, with 1 noise generator (audio chip: General Instrument AY-3-8910)
There hasn't been any recent activity for this object.





The Intellivision was a system known for its unique controllers and cutting-edge graphics in the early 1980s.
The Intellivision was created by Mattel Electronics and released nationwide in 1980, with Las Vegas Poker & Blackjack as the pack-in game. In late 1982, the pack-in was changed to Astrosmash. Most of the marketing campaign focused on comparing the Intellivision to the Atari 2600, demonstrating Intellivision's graphical and technological superiority.The console had its cartridge slot on the right side of the system, and the top was utilized for controller storage. The controllers were permanently attached with spiral cords, and featured a numeric keypad, a circular disc that detected 16 directions, and four rubber buttons on the sides of the controller. Most games came with small plastic overlays that could be inserted into the controller over the keypad, to help players learn and remember game controls. One disadvantage to the controller was its inability to use the disc and keypad inputs at the same time, making "run & gun" tactics difficult for games that used the disc for movement and the keypad for firing. The most popular solution to this problem involved using one controller's disc to move and the other controller's keypad to shoot. The controller's side buttons posed another problem, as they were very stiff and unresponsive, making games that utilized them difficult, and extended gameplay painful on thumbs.
Due to excessive competition in the console market that brought about the "video game crash" of 1983, game sales for the Intellivision tanked, and in 1984 Mattel Electronics was shut down by its parent company. The rights to the Intellivision and its games were eventually bought by INTV Corporation, who made new consoles and introduced a new games slowly over time. Production on Intellivision consoles ceased permanently in 1991.
Technical Specs
General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz)
1456 bytes of RAM:
- 240 × 8-bit Scratchpad Memory
- 352 × 16-bit (704 bytes) System Memory
- 512 × 8-bit Graphics RAM
7168 bytes of ROM:
- 4096 × 10-bit (5120 bytes) Executive ROM
- 2048 × 8-bit Graphics ROM
160 pixels wide by 196 pixels high (5×2 TV pixels make one Intellivision pixel)
16 color palette, all of which can be on the screen at once
8 sprites. Hardware supports the following features per-sprite:
- Size selection: 8×8 or 8×16
- Stretching: Horizontal (1×, 2×) and vertical (1×, 2×, 4× or 8×)
- Mirroring: Horizontal and vertical
- Collision detection: Sprite to sprite, sprite to background, and sprite to screen border
- Priority: Selects whether sprite appears in front of or behind background.
3 channel sound, with 1 noise generator (audio chip: General Instrument AY-3-8910)
Intellivision games
Edit
| Platform Name: | Intellivision |
| Release Date: | Jan. 8, 1979 |
| Online Support: | False |
| Install Base: | 3,000,000 |
| Original Price: | $299 |
| Producing Company: | Mattel Electronics |
| Total Games: | games |
My Classic Consoles
a list of 8 items by Oy
a list of 8 items by Oy
My Platforms
a list of 9 items by DavidLeeRoth
a list of 9 items by DavidLeeRoth
Platforms I've Owned
a list of 9 items by B0nd07
a list of 9 items by B0nd07
|
Peter Pepper first in BurgerTime |
2
|
|
Mario first in Donkey Kong |
2
|
|
Cranky Kong first in Donkey Kong Country |
2
|
|
Inky first in Pac-Man |
1
|
|
Pac-Man first in Pac-Man |
1
|
|
Blinky first in Pac-Man |
1
|
|
Pinky first in Pac-Man |
1
|
|
Clyde first in Pac-Man |
1
|
|
Pitfall Harry first in Pitfall! |
1
|
|
Donkey Kong Jr. first in Donkey Kong Jr. |
1
|
|
Space first in Spacewar! |
7
|
|
Jungle first in |
2
|
|
Las Vegas first in |
2
|
|
Stairway first in |
1
|
|
Hoth first in |
1
|
|
Star Wars Galaxy first in Star Wars: Jedi Arena |
1
|
|
Castle Grayskull first in |
1
|
|
Ballroom first in |
1
|
|
Boxing Ring first in |
1
|
|
Beast's Castle first in |
1
|
|
2D first in Tennis for Two Simulator |
25
|
|
Launch Titles first in |
12
|
|
Unbeatable Games first in Tennis for Two Simulator |
10
|
|
High Score first in Seawolf |
10
|
|
Single-Screen level first in Tennis for Two Simulator |
9
|
|
Game Over first in |
9
|
|
Gravity first in |
8
|
|
Porting first in |
8
|
|
Death first in |
7
|
|
Instant Death first in |
6
|










-_tiny.jpg)








































