Invented Language

Invented Language is a concept that appears in 30 games


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A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast...

Structured Language


There are games that go to great lengths to create elaborate and internally consistent languages to add a greater degree of depth and ambiance to the world in which they are set.

Starcraft is an example... The Protoss address the player with phrases like "En Taro Adun, Executor", which, while not as fleshed out as the speech of the Talan does make for a fictional language.

Outcast, the game featuring the aforementioned Talan even comes with a basic dictionary in the manual helping you to work out what the locals and your enemies are saying when they're not speaking English, "Zort" being among the more easily understood phrases.

Richard Garriott discusses the construction of his Tabula Rasa script in a talk with Warren Spector (around 02:28) at the University of Texas.

ICO
ICO
In Fumito Ueda's debut game, characters Ico and Yorda speak in imaginary languages, unable to understand each other. Ueda has been quoted as saying the boy's language is similar to Chinese while the sound of Yorda's words is inspired by French, though others have described them as "backwards Japanese/Latin". The language in ICO prequel Shadow of the Colossus is said to be more heavily influenced by Latin "to make it sound more ancient"...

In the PAL version of ICO, when first played, Ico's speech is subtitled in English while Yorda's is transcribed in a strange script reminiscent of hieroglyphs. On a second playthrough she too is translated into English. This feature is missing from the NTSC release .

Ueda has said he used language in this way to create an air of mystery.
"Personally, I often import games from abroad and play them. On such occasions, my imagination is sometimes stimulated more as I don't understand the language. ICO is a game which intentionally tries to achieve this effect."

Gibberish


Some games choose to use a form of random gibberish in lieu of voice acting, intonation being the only information beyond the text or icon it underlines... It serves more to alleviate the dryness of text /symbols alone than to communicate.

This concept has its own page.

Invented Language games
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Name Platforms Developer
Little King's Story
released on July 21, 2009
WII Vanpool, Town Factory, CING, Inc.
American Popstar: Road to Celebrity
released on May 25, 2009
DSI
Dead Space
released on Oct. 14, 2008
PC, X360, PS3 Visceral Games
Richard Garriott's Tabula Rasa
released on Aug. 9, 2007
PC NC Interactive, NCsoft Austin, NCsoft Santa Monica
Civilization IV Dreierpack
PC Firaxis Games
Sid Meier's Civilization Chronicles
released on Oct. 16, 2006
PC BreakAway Games Ltd.
EverQuest: The Serpent's Spine
released on Sept. 19, 2006
PC Sony Online Entertainment
EverQuest: Prophecy of Ro
released on Feb. 21, 2006
PC Sony Online Entertainment
Sid Meier's Civilization IV
released on Oct. 25, 2005
PC, MAC Firaxis Games
Shadow of the Colossus
released on Oct. 18, 2005
PS2 Team Ico


Concept Name: Invented Language
Appears in: 30 games
First appearance:
Aliases alien language, fictional language


ninjadodo
63 points

Marino
12 points

lolwot
6 points

Belf
2 points

asian_pride
2 points


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