@wewantsthering said:
@Enigma777 said:
@wewantsthering said:
@Enigma777: Fine. There are plenty of iPhone games that are not only interesting, but also good :-) Do I need to diagram my sentences for you? ;-)
No, because that is just plain false. iOS games are junk. Even "good" ones are junk because the controls suck so much. this applies to all touch screen games, even ones that only require one touch like Jetpack Joyride, since you're still blocking a part of the screen with your hand(s).
It sounds like you assume that good means a console level game ported to a handheld like most PSP games. Game tailored for a mobile/touch experience can be great, and in some cases (I admit rarely) are great. It's not the sort of game that I will send 20+ hours on like a console game, but it's the sort of thing I play while waiting in a doctor's office. I had a lot of fun with Game Dev Story. Games that require more thinking/reading/strategy are obviously better because precise button presses are not required. I think the mistake people make is when they make a God of War rip-off and expect players to use two fake analogue sticks.
http://itunes.apple.com/us/app/game-dev-story/id396085661?mt=8
I don't expect console or even dedicated handheld-quality games. I expect good games. With that said I have yet to play a single one that I can call good on my iphone or ipad. And trust me I've tried a lot of them: PvZ, Infinity Blade, Ghost Trick, Scribblenauts, Sword and Sworcery, Osmos, Tiny Tower (I struggle to even call that one a game), Tiny Wings, Dead Space, Battle Nations, the list goes on and on. Yes, even Game Dev Story.
It does not help that almost all of them have microtransactions up the ass...
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