Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
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8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
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The Community Spotlight 2024.04.20
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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games whose titles consist of a single word.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
This concept is for games in which at least one of the main characters is male.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A non-interactive sequence within a game most often used for plot advancement.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
When a certain amount of time is given to the player to reach a goal or finish an objective.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games that have had an Original Soundtrack album released.
A gameplay mechanic allowing players to store their items and freely carry them around.
Xbox Live is Microsoft's online gaming service.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
PlayStation Plus is a premium PlayStation Network subscription service.
A subscription service from Microsoft on Xbox platforms and Windows 10. Described as "Netflix for video games", users pay a monthly fee to gain access to a range of titles or buy to own them at a discount price.
Steam Trading Cards is a built in feature in the Steam client. It lets users collect cards from certain games and trade them and receive rewards for complete sets.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Games that are controlled partially or entirely with a touch screen.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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