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During a race, a caution period slows the cars down so that workers can attend to cars involved in an accident, or remove debris from the track. This is typically indicated by a yellow flag.
A professional racing circuit built on city streets. Not to be confused with illegal street racing.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Dashboard view puts the player in the helmet of the driver. Usually in cars or other vehicles. Most commonly in next-gen racing games and shooting games which have vehicles
Driving lines are lines that appear on the road in some racing games. Generally, their colour indicates at what speed you should be driving, and their location indicates an ideal route.
A PC based anti-cheat service.
A digital distribution platform operated by Epic Games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
Head Tracking is a concept which allows a game to follow the movement of the players head and change what is displayed on the screen relevant to the players head movements.
A heads-up display is a graphical overlay of vital information used in most modern games.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games that either require or optionally support the full consumer release of the Oculus Rift.
Games which allow players to interact with others over the internet.
The second annual PAX East took place at the Boston Convention & Exhibition Center in Boston, Massachusetts on March 11-13, 2011.
The fourth annual PAX East took place March 22-24, 2013 at the Boston Convention and Exhibition Center in Boston, Massachusetts.
The tenth annual PAX Prime took place August 30-September 2, 2013 at the Washington State Convention Center in Seattle, Washington. It was the first 4-day PAX.
Many online games, particularly MMORPGs, require a monthly payment to pay. This fee goes towards upkeep for the game, such as maintaining servers or the salaries of customer support,etc.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
The wheels are already in motion when you begin the race, there's no turning back.
In auto racing, standing starts have the cars or go-karts stationary in the starting grid as the race begins. To commence racing in a standing start, a set of red lights is needed before the green one goes off to start the race.
An audio signal that contains noise at the same level at all frequencies. Appears on TV screens and video transmissions as static "snow".
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