Day 12: June 5th, 2013
Last Sunday, I finally ran two races at Summit Point, capping off a furious few days of panicked practice. I shot a short video recapping the experience of my first race, naturally.
This is also the first time I’ve really tinkered with my webcam and fancy usage of XSplit scenes, so I apologize if you wince at having to watch my dumb face ramble on about racing with silly overlays.
For those who (understandably) don’t want to watch, I placed 4th out of 10 cars, with an outside shot at 3rd place. I drove way too safe and inconsistently, but was rewarded with a nice safety rating boost as a result. Heading into my week two, I’m now at 2.90 safety rating. Once I exceed 3.00, I’ll very likely guarantee myself a permanent upgrade to a D license at the end of the month.
That part’s good, and I’m pleased with my admittedly weak performance. I promise I’ll write in more detail about my racing in the future, but my thoughts on iRacing’s community in general are still wavering somewhat.
I will say this – so far, I’m beginning to think the whole super-hardcore stigma associated for iRacing is bit overblown. It’s early in my career to assume this, though, so it’s probably best to get into higher license classes before passing mass judgment on a community.
Current Day Practice
I’m noticing two problems that are going to hinder my progression in iRacing.
The first is a distinct lack of time. Dealing with a longer, more arduous work week is affecting my ability and time to practice, and this consequently makes it harder to jump right back in on my free days. It’s becoming clear that my muscle memory with a Miata is going to have to be treated akin to a daily workout, where I put in at least twenty minutes a day working on my driving skills and habits. Even two days away from any racing have caused me to forget how to delicately input steering and gas so as not to spin the car out. A lot more practice will be needed before I tackle races in the upcoming weekend.
The second major problem is the risk of de-calibration. I inadvertently lost the calibration for my wheel while spotting for a friend, and while the wheel and pedals are now recalibrated, the brake pedal apparently has a much larger range than when I first calibrated it. This means my braking is taking more effort and producing less stopping power, making the entrance to turns rather stressful. I think I’m going to have to adjust the potentiometer again, or otherwise get the brake pedal back to a comfortable position with less travel.
This says nothing about the stress I’m beginning to notice the wheel putting on my body, most notably my ankles. I wore socks the first week of racing, and that lead to somewhat imprecise input and my feet slipping away from the pedals. I tried barefoot today, and while the precision is much better, the lack of any cushion or support makes it rather uncomfortable for long periods of time. I really don’t like the idea of using shoes, be it driving shoes or otherwise, but I’m beginning to think that’s my only reasonable option other than toughing it out.
I did discover a neat feature in iRacing for my practice runs: a delta monitor.
It allows me to see how I’m improving on sectors in real time, turning red when I’m slower and green when I’m picking up time. The real-time functionality’s what I really enjoy, as it’s helpful it see exactly what moves on a track are gaining or costing me time. The last game I played with this sort of feature was F-Zero GX, which is kind of crazy to think about. Seeing a corner exit or a late apex’s effect on a lap time is valuable as hell for the sake of improvement.
Okayama International Circuit’s my next race in the Miata Cup, and while it looks easy, I apparently can’t drive it well yet. My goal is a 1:51 lap time, and I’m running consistent 1:53s right now.
No matter how much I’ve grown as a driver through other racing games, it seems the PC racing sims always cut me back down to size. I’m going to try like hell to finally change this.
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