I was fortunate enough to win a download code for Trenched on Friday, so I have spent a few days with the game. I am currently on the third section of the campaign, and I have had a great time. You can choose between four different characters as the Mobile Trench pilot and will have the materials for a fairly basic Trench to start with. As missions are completed, you gain money and loot to further enhance your Trench and your marine. While improving your mech is great and all, it is important to have the most up to date hats and outfits for your marine. If you don't, then people will laugh at you or I at least assume that will happen because I have remained on the cutting edge of hat technology. The hats will also change the type of salute you do, which is also incredibly important when interacting with fellow trenchers.
Before deploying for a mission, you will be shown recommended loud outs for your mech, such as long-range weapons, explosive weapons, repair units, etc. It is usually a good idea to follow these, especially if you are playing alone. For the most part, I have not found any games because not many people have it, but when I did get a game with a couple of the DF guys, it was a blast. With two or more people, you have a lot more options when it comes to what you are bringing to the battlefield. Each person can focus on specific tasks like laying down emplacements (turrets, mine layers, mortar strikes, etc) or being a power house with giant cannons for arms. There are different chassis you choose from that will better fit the type of load out you want, such as engineer ones with more emplacement slots but less weapons, assault with a good mix of weapon and enhancement slots, or heavy chassis with a lot of weapon but few emplacement slots. Each side of the Trench has between 0-3 slots for weapons (machine guns, shotguns, sniper rifles, grenade launchers, cannons, and radar dishes), and each weapon requires a certain number of open slots to equip. The emplacements are mapped to the d-pad, and each chassis determines what type will go where. With all of these options, I find myself wanting a way to save different load outs that I could quickly choose from, but as you become familiar with your weapons, emplacements, and chassis, changing them is not a huge deal between missions.
During missions, you will collect loot (ranging in rarity), such as weapons, chassis, and paint jobs. You will also be rewarded money and experience. Experience increases your level, which dictates what you can equip on yourself and your Trench. Money lets you buy weapons, chassis, emplacements, hats, and outfits.
As I mentioned earlier, I have played single player for the most part, but this game truly shines with multiple people (up to 4 to be exact). Once you play with someone they are in your regiment until they are pushed off the list as you play with different people. The benefit of a regiment is that each person is contributing towards regiment challenges, such as machine gun kills, scrap collected, etc. When a level is reached, a bonus is given, such as money, weapons, emplacements, hats and outfits. There are also challenges you are workings towards without the help of your regiment, which are similar to but different than the regiments challenges.
I am having a great time with the game, and I can't wait for more people to have the game. Hopefully we can set up a Giant Bomb night. If you have any questions before the games comes out, I will be more than happy to try and answer them after I get off work.