Alex takes in the wildly diverse opinions and theories being floated about BioShock Infinite, and picks out a few common themes.
We play a few hours of BioShock Infinite, then ask Ken Levine all sorts of stuff about it.
The doorway to your cottage is to the east. You could also walk around the cottage, to the northeast or the southeast, towards the little clearing you know is there. Something is wrong.
Good, because it's been delayed to February, and it's also skipping E3.
Former 2K Marin developers convene in Portland to create something new.
Don't worry, Ken Levine and company won't hurt you. They just want their hardcore fans to have some fun!
And I respond, "I dunno."
When the default tone for blogs is snarky, it can be tough to tell when they're just kidding.
Would you kindly read about the latest games writer to make the harrowing leap to development?
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