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A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
A disembodied hand on the box of a retail game.
Occasionally, when some nasty bugger decides to give you a big hug that just seems to last forever, you may want to politely decline by mashing or shaking whatever you are holding in your hands.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
A lead character who never says a word, despite being spoken to.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
Damaging enemies by simply jumping on top of them.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Battle becomes something new entirely when there's no up or down.
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