Isometric Viewpoint

Isometric Viewpoint is a concept that appears in 256 games
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Isometric Viewpoints refer to the camera angle used in many 2-Dimensional games to give the appearance that they are 3-Dimensional, without requiring 3D models.

Formal Definition:

True isometric projection uses 2-Dimensional art to create a 3-Dimensional appearance, with lines of perspective angled at precisely 60 or 120 degrees to each other.  From the isometric viewpoint, a perfect cube takes the 2-dimensional shape of a perfect hexagon intersected at 120 degree angles.

Popular (yet incorrect) Use:

"Isometric" is commonly used to describe any elevated camera viewpoint that uniformly skews objects into a perceived sense of depth.  These viewpoints can be along two (ex. seeing only the front and top sides) or three (ex. seeing the nearest three sides) dimensional axes.
General Information Edit
Concept Name: Isometric Viewpoint
Appears in: 256 games
First appearance: Zaxxon
Aliases Isometric Projection
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