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Character »
Many games and stories involve a character usually the main protagonist having to kill their fathers. This device is used most frequently in RPGs
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
Whether you've done some bad things in the past, or inadvertently helped open up a portal that unleashed an army of aliens that would destroy the world, video game heroes have countlessly fought for that one loftiest of goals, redemption.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The player never really dies, but is revived or respawned with little to no penalty.
A lead character who never says a word, despite being spoken to.
Sometimes, a game will tease you with control of your character and a view of the world, before any action occurs. The most classic example of this is the original Half-Life, in which you control Gordon Freeman, as he journeys through the Black Mesa transit system.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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