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Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The act of jumping into the air and hitting the prone button. This causes the player to snap down onto the ground, making them much harder to hit.
The act of obtaining information through questioning.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Seemingly used to convey secret messages to spies in the field, these mysterious shortwave radio broadcasts have appeared in video games over the years.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The ability to lie down on the ground.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
A highly trained, military unit that conducted black ops for the US government. The height of SOG activity was during the Vietnam War.
The Vietnam War was a military conflict, fought in Indochina between 1955 and 1975. It led to the reunification of North Vietnam and South Vietnam into the Socialist Republic of Vietnam in July 1976.
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