Something went wrong. Try again later
    Follow

    Jazzpunk

    Game » consists of 2 releases. Released Feb 07, 2014

    Set in the year 1959.B, Jazzpunk tells the non-sequitur tale of secret agent Polyblank, who goes on missions in a bizarre, nonsensical world.

    granderojo's Jazzpunk (PC) review

    Avatar image for granderojo

    Southpark 64 for the modern player

    Jazzpunk is a comedy in the burgeoning sub genre of first person games like Gone Home or Thirty Flights of Loving that seek to tell a linear story in a non-linear experience by shepherding the protagonist with incentives. This review is the hardest review I've ever attempted to write. Being a comedy, and a video game, many of the jokes are deadpan and are uniquely structured to the levels of the game. Because of that there were levels that hit the mark, such as Wedding Quake were hilarious. Often times though there were jokes in levels that matched that were nearly identical to each other in structure, cadence and delivery right after each other that were not only not funny but actively served to make subsequent new jokes in that level less funny.

    This fault of the game seems to be a result of the non-linear structure. Due to it being a non-linear game there are many chances to miss things. Due to this they would reuse minigames and even types of jokes. That said reused jokes can be funny. There are multiple instances where you are sent through a zombie pizza hut minigame trifle, and each time it gave me goosebumps and it would cause uncontrollable laughter. Most of the jokes are not given as much car as the pizza hut gag or Wedding Quake and are mere stand-up routines. There are instances when multiple non-player characters in levels will give similar routines but not quite the same, and these jokes fall flat.

    Jazzpunk in many ways is a stark realization that game developers growing up playing Nintendo 64 games are now making games of their own. It’s a weird artifact from an era that went in a different direction, when minigames dominated and there were a torrent of incentives deployed at the player character to get them to complete a non-linear environment in a linear way. In the end, what this boils down to is a unique refreshing experience that's comedy doesn't hack it the whole way through.

    Other reviews for Jazzpunk (PC)

      Jazzpunk displays an amazing dedication to video game buffoonery 0

      As budgets get larger and the ambitions of the industry’s most prominent developers tend towards the focused and cinematic its almost inevitable that we begin to compare games to film. Actually calling a game an 'interactive movie' though is an observation some might take as derogatory, it might put them off. However in the case of this game I think that comparison is what makes it so novel. The best part of Jazzpunk is how it takes the elements we enjoy from comedy movies and makes you a ...

      4 out of 4 found this review helpful.

      Jazzpunk: Finally the Spies are Taking Acid. 0

      Jazzpunk is the most original game I’ve played in a long while. It’s also the most mechanically simple game I’ve played in a while—it’s just pointing and clicking. These things can certainly help each other out though. You see, Jazzpunk is an absurd satirical take on the Spy universe as we’ve come to know it. In it you will see familiar things such as agents in trench coats, femme fatales, and exotic locations—two of those things look a lot like parts o...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.