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    Jet Moto 2

    Game » consists of 1 releases. Released Nov 11, 1997

    Futuristic hoverbike racing taken to the next level. Bigger, tougher, more diverse and memorable courses meet an even higher difficulty level. Saddle up with your favorite corporate sponsor, this is Jet Moto 2.

    Short summary describing this game.

    Jet Moto 2 last edited by AlexB4tman on 03/30/21 07:47PM View full history

    Overview


    Players ride through hellfire in Nebulous
    Players ride through hellfire in Nebulous
    The sequel to the original hit Jet Moto was as much of an improvement as its fans had hoped it would be.  A reduction in the amount of team riders was not a big loss and was compensated with 10 completely new and imaginative courses as well as the entire track lineup from the first game.  The new tracks were longer, harder, and much more of a spectacle than those in the original, and as a result the game was received well by fans and critics alike.





    Courses


    A flowing river pushes players downstream in Hotshot
    A flowing river pushes players downstream in Hotshot
    The original Jet Moto seemed like a relatively low budget game due to the fact that the developers had re-used the same assets to create the different courses, meaning players would see the same tree sprites and snow textures and freeway debris in as many as three courses each.  For the sequel, each course was made to feel unique by having a dedicated theme that made each course stand out from the rest and make it memorable.  Assets seemed to be recycled much less frequently which helped to make the game feel like a more complete package.

    The difficulty was also ramped up considerably in some of the later courses, and many would argue that this was an unnecessary improvement over the original game (which was very difficult in its own right).  Suicide Tracks also made an appearance in the sequel and, making it a franchise tradition, a truly hellish final course was also included.

    The new courses, in order of ascending difficulty, are as follows:

    Slickrock Gorge

    Slickrock Gorge course layout
    Slickrock Gorge course layout









    Meltdown

    Meltdown course layout
    Meltdown course layout








    Aftershock

    Aftershock course layout
    Aftershock course layout









    Arctic Blast

    Arctic Blast course layout
    Arctic Blast course layout









    Hot Shot

    Hot Shot course layout
    Hot Shot course layout








    The Shaft

    The Shaft course layout
    The Shaft course layout








    Rollercide

    Rollercide course layout
    Rollercide course layout








    Ka-Ma-Te

    Ka-Ma-Te course layout
    Ka-Ma-Te course layout








    Mach Schnell

    Mach Schnell course layout
    Mach Schnell course layout









    Nebulous

    Nebulous course layout
    Nebulous course layout












    Teams and Riders


    One of the only features to be scaled back from the original game is the number of team riders.  Some characters make a return and some new ones make an appearance for the first time, making a total of 11 riders for players to choose from (one of which being an unlockable).  In addition, players could no longer filter their choices by selecting a team and then deciding on a rider within that team, rather the new selection process was a simple linear jumble of all the available riders in no apparent order.

    Some examples of the riders from each of the five teams:

    Team Atlantic Technology

    Li'l Dave
    Li'l Dave











    Team Axiom

    Technician
    Technician








    Team Dragon

    Vampeera
    Vampeera








    Team Jet Ski

    Wild Ride
    Wild Ride








    Team Mountain Dew

    Bomber
    Bomber
     
     
     
     
     
     
     
     

    PlayStation Network

     
    The game is available on the American PlayStation Store for $5.99 
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