Jetpack Cat Forum

Jetpack Cat is a video game that consists of 0 releases

Expansions and/or DLC for Jetpack Cat

Topic started by Embodiment on Aug. 22, 2008. Last post by Vaxadrin 1 year, 3 months ago.
Post by Embodiment (8 posts) See mini bio

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Once the game itself is released, what kind of support will the game get, and when can we expect it to be released?  An expansion which contains new campaigns and new playable races would be cool, and it could be used to add in some of the features that were too ambitious to put in the original Jetpack Cat, such as the ability to move left.  Or, it would also be neat if there were a series of smaller, stand-alone episodic releases ala Mass Effect.  These smaller stories could really flesh out the JPC Universe, moreso than the announced trade paperbacks and forthcoming CCG.


Post by Vaxadrin (1,788 posts) See mini bio

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The game is scheduled for release in Spring 2009, but that all depends on whether or not Ceiling Cat is available to make it for the motion capturing.

We are currently in the planning stages for implementing microtransactions.  While middleman/faux currency system currently used on Xbox Live has proven wildly successful, at Pragmatic Games we feel we can take it a step further.  We are working with Diebold to develop a coin-operated box that plugs into your computer through USB.  After the mandatory rootkit is installed to run Jetpack Cat, this coin-op box requires you to insert a quarter every 30 seconds to keep JPC alive.

In the future, a bigger model will work like a CoinStar machine, allowing you to empty your piggy bank into it to buy different colored fireballs, or a funny monacle for your cat.  The only logistical problem is that shipping of the machine back to Pragmatic Games headquarters costs alot, so the user will have to manually drive it to our offices so we can cash it in.  To avoid the rampant piracy of PC games, the rootkit will reformat the hard drive if the coin-op box is disconnected from the computer for more than 30 minutes.

We are also currently in talks with EA to utilize some of their in game advertising on billboards in the ice caves and volcano levels.  It will look completely natural and seamlessly fit into the game.  If our contract with EA Trax goes as planned, all music in the game will be replaced with songs about how much Avril Lavigne hates your girlfriend.


Post by jayesthar (6 posts) See mini bio

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I'm hoping this game doesn't end up being too much of a time sink. Killing 100,000 enemies to get have a level bar towards increasing my firing distance by a centimeter doesn't seem bad so far, in fact that's quite manageable. But how will you prevent the game from being a grind fest with future expansions?


Post by Vaxadrin (1,788 posts) See mini bio

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We will be implementing an achievement system to keep players interested.  They get an achievement for every enemy killed, shot fired, and centimeter moved.  A large 800 x 800 message appears on the screen for 10 seconds notifying you of your achievement, as well as implementing an automated system that sends a message to everyone on your email contact list to notify them of the fantastic things you have achieved in the world of gaming.


Post by TheBeast (951 posts) See mini bio
313 ACH / 2950 P

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Moderator

As funny as your threads are guys - I think we get the point, honestly.
You should probably all go work EA doing PR or something though - I think you've managed to sell floating sprites to the entire GB community, maybe Denis Dyack would want a word or two?


Post by Vaxadrin (1,788 posts) See mini bio

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As soon as my NeoGAF account gets approved, I fully intend perform a census that determines which of that forum's userbase are in favor of the game, and which have no interest in playing it, worded as politely and non-incendiary as possible.

I'm just trying to answer the fans' questions.





Vaxadrin
228 points

LuckyWanderDude
12 points

AndrewGaspar
2 points

Lies
1 point

Giantkitty
1 point


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