When did he say "games are like porn"?

#1 Posted by LeadNinja (308 posts) -

 

"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

 
When and where did he say that?  I'm writing a dissertation for uni and wanted to use this quotation but can't find any detail on it.
 
Thanks.
#2 Posted by Delta_Ass (3276 posts) -

I'm not sure that analogy really works. You don't need story in a porn movie because you're only gonna watch it for a couple of minutes. But you do need to play through a game, which takes a lot longer.

#3 Posted by Siris (432 posts) -

That's a pretty weak quote. I would hope story in games could evolve to something much more. Its funny in a depressing kind of way though.

#4 Posted by Expletive (1057 posts) -

Fuck that shit yo.

#5 Posted by Breadfan (6589 posts) -

I am not sure on the context of the quote, but it is true in some cases.  Look at a game like Doom.  There was a story there, but the game focused more on action and just shooting things.

#6 Edited by Tru3_Blu3 (3203 posts) -

John Carmack is still in the early 90s. Games are moving forward towards the storytelling medium. Look at Mass Effect2, Heavy Rain, and Valve's half-Life games. As visuals grow, we will soon have Pixar-like characters and animation that will make us believe on what we are seeing as actual actors, not a bunch of polygonal models that we don't give a shit about.

#7 Posted by SJSchmidt93 (4894 posts) -

Wow, what a terrible quote.

#8 Posted by Claude (16255 posts) -

I see stories in everything. Sports are nothing more than games being played, but you find stories in them. Porn does not compare, it's nothing more than an act of having sex, unless the sex is a game.

#9 Posted by LeadNinja (308 posts) -

Oh yeah, it's a terrible quote and I hope he has a different attitude now.  Even if the quality isn't that good in iD's stories, compare the amount of time devoted to story in Wolfenstein 3D or Doom to the new Wolfenstein.
 
Also, story gets in the way of porn, in my experience, so I prefer the storyless variety.  It gives context to games that often enhances them and sometimes is what makes them worthwhile (Persona 3/4 and the Darkness would be pretty boring without stories and characters).
 
I just can't use the quote in an essay unless I can find the original interview this was in.  But then if I can't find it that could mean he didn't really say it.

#10 Posted by jakob187 (21663 posts) -

Carmack is the smartest muthafucker on the planet!  I totally agree with him.

#11 Posted by cinemandrew (711 posts) -
@Delta_Ass said:
" I'm not sure that analogy really works. You don't need story in a porn movie because you're only gonna watch it for a couple of minutes. But you do need to play through a game, which takes a lot longer. "
He's expressing his opinion about story in games. He's basically saying that it's not important because the gameplay, like the sex in porn, is what you are really interested in.
#12 Posted by Death_Unicorn (2838 posts) -

He said it while banging your mom!
Oh snap!!!1
 
No, really, that's a dumb quote.

#13 Posted by Deusoma (3004 posts) -

Try to keep it in context here, people. Maybe he said that in 1993, when he released Doom, which had a storyline that consisted pretty much entirely of "Here is a gun, use it to kill demons and not die, now get to the exit and then do it all over again."

#14 Posted by c1337us (5751 posts) -

I don't know but it's probably an old quote. His views on porn are obviously outdated because I only watch for its riveting story telling. Now if you'll excuse me I have a photocopier to fix.

#15 Posted by vidiot (2737 posts) -

It comes directly from a great book called " Masters of Doom", a book I cannot recommend enough. Just go buy it, you won't regret it. The quote is even worse when given proper context as it was given to Tom Hall who was at the time working on designing a narrative to Doom....Yeah....Suffice to say: He left.
 
Everything that I have read about Carmack points to one very simple assumption: He is not a designer. 
 
He's a brilliant coder and is pinnacle in moving the tech of modern gaming forward. But I strongly doubt he plays as much games as you do. Or has the same amount of interest over why the space marine is shooting demons, versus how he can tweak the engine enough to have a certain amount of demons onscreen at once.
 
Don't take it seriously. He is what he is. The quote was during the early 90's during the development of Doom. He was wrong.
 
Although, I do get the feeling this highly flawed mantra has stuck with the company for far too long. Ironically, it was Doom 3 that was technically Id Software's first foray into a shooter with story, and it was appropriately terrible.

#16 Posted by LeadNinja (308 posts) -
@vidiot: You are awesome.  Thanks.
#17 Posted by AgentJ (8778 posts) -

Don't know where it comes from (looks like Vidiot has a handle on that) but I can certainly say things about how much I disagree with the idea. 

#18 Posted by rjayb89 (7720 posts) -

I love porn and I love games.  They come hand-in-hand.
 
</goodjoke>

Online
#19 Posted by TwoOneFive (9459 posts) -

all i have to say is Heavy Rain

#20 Posted by ArbitraryWater (11618 posts) -
@vidiot said:
" It comes directly from a great book called " Masters of Doom", a book I cannot recommend enough. Just go buy it, you won't regret it. The quote is even worse when given proper context as it was given to Tom Hall who was at the time working on designing a narrative to Doom....Yeah....Suffice to say: He left.
 
Everything that I have read about Carmack points to one very simple assumption: He is not a designer. 
 
He's a brilliant coder and is pinnacle in moving the tech of modern gaming forward. But I strongly doubt he plays as much games as you do. Or has the same amount of interest over why the space marine is shooting demons, versus how he can tweak the engine enough to have a certain amount of demons onscreen at once.
 
Don't take it seriously. He is what he is. The quote was during the early 90's during the development of Doom. He was wrong.  Although, I do get the feeling this highly flawed mantra has stuck with the company for far too long. Ironically, it was Doom 3 that was technically Id Software's first foray into a shooter with story, and it was appropriately terrible. "
Wow. That makes far more sense than whatever I was going to post. But yeah, Doom 3 proved that Id was still very much in an early 90s mindset of game development at least in 2004, because it was basically the original Doom but you had to switch to that damn flashlight every time you wanted to see all the pretty graphics.  
 
I really don't think Rage will be much better, but I am willing to give it the benefit of the doubt, even though John Carmack would much rather tell you about Mega Textures and how big the game world is than anything about the actual gameplay.
 
John Romero has proven himself to be a shitty designer by the simple existence of a little game called Daikatana.
#21 Posted by i69edUrGpa (586 posts) -

I don't know what brand of adult video this gentleman enjoys but I for one am a firm believer in the fact that story doesn't have to be present in my games but is a must in my porn. I love the idea of me building up to my climax just as the story does the same

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