John Romero

John Romero is a person that is credited in 87 games

John Romero is one of the designers behind the seminal first-person shooters Wolfenstein 3D, Doom, and Quake.

Early Years

The head of John Romero in Doom II

Alfonso John Romero was born in Colorado Springs, Colorado, on October 28, 1967. He first began working in the game industry in the 1980s for the Apple II programming magazine inCider, working on his first game, Scout Search, which was released in 1984 for the Apple II. He then worked for Capital Ideas Software, which published at least 12 of his games. In 1987 he went to work for Origin Systems, where he worked for eight years as a programmer. He worked on the Commodore 64 port of 2400 A.D. and Space Rogue. He was later offered a position at Blue Sky Production, but instead decided to co-found Inside Out Software, where he worked on Might & Magic II and Tower Toppler. He then co-founded Ideas from the Deep, and worked on Zork Zero, Arthur, Shogun and Journey, all for theApple II.This company still exists today, but is now know as IFD.

id Software


In March 1989, Romero joined Softdisk as a programmer. He left there with otherSoftdiskemployees, John Carmack, Adrian Carmack (no relation), and Tom Hallto foundid Software. His time at id would be what propelled him to fame. id first gained notoriety with 1990's Commander Keen, a side-scrolling action game reminiscent of Super Mario Bros. and other console-only platformers.

It wasn't until the 1992 release of the revolutionary first-person shooter
Wolfenstein 3D, however, that id became a household name among PC gamers. Romero went on to provide key design and programming for the runaway hit shooter Doom and its sequel, Doom II: Hell on Earth. Romero's last game with id was Quake, which was the first PC action game to offer large-scale multiplayer over the Internet. id almost single handedly popularized the first-person shooter with these games, and Romero is credited with coining the term "deathmatch" during his time with the company.

Ion Storm


The infamous Daikatana ad
After leaving id, Romero then went on to co-found
Ion Storm along with Tom Hall. One of the company's first projects was the much-hyped cinematic shooter Daikatana. The game was positioned as Romero's brainchild, the creation of the man who created Doom, and Quake, so expectations were understandably high. Sadly, development and publicity problems soon arose. The game's marketing was peppered with questionable statements such as "John Romero's about to make you his bitch" and "Suck It Down," which angered many gamers. Rumors emerged of Romero living a rock star lifestyle, with Ion Storm's multi-million-dollar office situated in the penthouse level of a Dallas skyscraper, several extravagant purchases such as a Ferrari, and Romero's then-girlfriend and onetime Playboy model Stevie Casebeing hired as a level designer. Many members of the team quit in frustration and formed a rival company, leading to numerous delays. Daikatana was finally released using the Quake II engine when games like Quake III ArenaandUnreal Tournamentworked on more advanced technology. The many pre-release problems and major flaws in the game's design led to Daikatana being labeled as one of the worst games ever. On February 9, 2005, Eidos confirmed that they would close all Ion Storm offices.

Later Years


After Ion Storm, Romero formedMonkeystone Gamesto focus was on smaller games for mobile devices. The company lasted for three and and a half years. He then went to work at Midway on Gauntlet: Seven Sorrows with Tom Hall, but left before the game was completed. He is currently working atSlipgate Iron working onan unnamedMMOGand a new FPS for the Cyberathlete Professional League

Quotes


  • "To win the game you must kill me, John Romero!"
  • "I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title."
  • "I think Doom had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed."
  • "If you walk into CompUSA or Babbage's and see the vast array of game titles on the shelf, chances are that 95% of those titles are not worth playing."
  • "In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last."
  • "Daikatanawill be the greatest game of all time"
  • "Doom 2 is just such a bigger, badder, better version of Doom"
  • "It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it." [Responding to the question of what makes a classic game]

John Romero games Edit

Add an Game to
Name Platforms Developer
PAIN
released on Nov. 29, 2007
PS3, PSN Idol Minds L.L.C.
Gauntlet: Seven Sorrows
released on Dec. 12, 2005
PS2, XBOX, XBLM Midway Games
Area-51
released on April 25, 2005
PS2, PC, XBOX Midway Studios Austin
Cartoon Network Block Party
GBA Monkeystone Games
Congo Cube
PC Monkeystone Games
Hyperspace Delivery Boy!
PC Monkeystone Games
Ultimate Quake
PC id Software
Anachronox
PC Ion Storm Inc.
Deus Ex
released on June 22, 2000
PS2, PC, MAC Ion Storm Inc.
John Romero's Daikatana
released on April 14, 2000
N64, PC Kemco, Ion Storm Inc.
Half-Life
released on Nov. 19, 1998
PS2, PC Valve Corporation
Dominion: Storm Over Gift 3
released on May 28, 1998
PC 7th Level, Inc.
DOOM 64
released on April 1, 1997
N64 Midway Games
Quake
released on June 22, 1996
N64, AMI, PC, SAT, MAC id Software, Midway Games West, Inc., Pulse Interactive, Inc., Lobotomy Software, Inc.
Chex Quest
PC Digital Cafe
Dig It!
PC Pixel Painters Corporation
Final Doom
PS1, PC, MAC id Software, Williams Electronic Games, Inc.
Strife
PC Rogue Entertainment
Master Levels for DOOM II
PC id Software
The Ultimate DOOM
PC, MAC id Software
Heretic: Shadow of the Serpent Riders
PC Raven Software
Heretic
PC Raven Software
Rise of the Triad: Dark War
released on Dec. 21, 1994
PC Apogee Software, Ltd.
Blake Stone: Planet Strike
PC Apogee Software, Ltd.
Doom II: Hell on Earth
released on Oct. 10, 1994
ZOD, PS1, PC, MAC, GBA id Software
Corridor 7: Alien Invasion
PC Capstone Software
Super Noah's Ark 3-D
PC, SNES Wisdom Tree, Inc.
Doom
released on Dec. 10, 1993
JAG, 32X, PS1, PC, SAT, 3DO, SNES, GBA, X360, XBLM id Software, Nerve Software, LLC
Blake Stone: Aliens of Gold
PC Apogee Software, Ltd.
ShadowCaster
PC Raven Software
Bio Menace
PC Apogee Software, Ltd.
ScubaVenture The Search For Pirate's Treasure
PC Apogee Software Productions
Terror of the Catacombs
PC Softdisk Publishing
Curse of the Catacombs
PC Softdisk Publishing
Spear of Destiny
released on Sept. 18, 1992
PC id Software
Wolfenstein 3D
released on May 5, 1992
JAG, PC, 3DO, MAC, A2GS, SNES, GBA id Software
Cyberchess
PC
Commander Keen: Keen Dreams
PC id Software
Catacomb 3-D
PC id Software
The Catacomb Abyss
PC Gamer's Edge
Commander Keen 4: Secret of the Oracle
released on Dec. 15, 1991
PC id Software
Commander Keen 5: The Armageddon Machine
PC id Software
Commander Keen 6: Aliens Ate My Baby Sitter!
PC id Software
Dangerous Dave in the Haunted Mansion
PC id Software
Xenopods
PC Gamer's Edge
Hovertank
PC id Software
Rescue Rover 2
PC id Software
Rescue Rover
PC id Software
Slordax: The Unknown Enemy
PC
Commander Keen 1: Marooned on Mars
released on Dec. 14, 1990
PC id Software
Commander Keen 2: The Earth Explodes
PC id Software
Commander Keen 3: Keen Must Die!
PC id Software
Street Ball
C64, PC, APL2 Softdisk Publishing
Dark Designs II: Closing the Gate
PC, APL2 Softdisk Publishing
Pixel Puzzler
PC Softdisk Publishing
Shadow Knights
PC id Software
Alfredo's Stupendous Surprise
APL2
Sub Stalker
APL2 Ideas From the Deep
Dino-Sorcerer
PC, APL2 Softdisk Publishing
Space Rogue
AMI, C64, PC, AST, MAC, APL2 Origin Systems
Magic Boxes
PC, APL2 Softdisk Publishing
Same or Different
PC, APL2 Merit Software
Arthur: The Quest for Excalibur
AMI, PC, MAC, APL2 Infocom
Twilight Treasures
PC, APL2
Zappa Roidz
PC, APL2 Ideas From the Deep
How to Weigh an Elephant
PC Softdisk Publishing
City Centurian
APL2 Capitol Ideas Software
James Clavell's Shogun
AMI, PC, MAC, APL2 Infocom
Journey: The Quest Begins
AMI, PC, MAC, APL2 Infocom