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Hailing from Wisconsin, where he worked on multiple FPS titles with Raven Software, Josh now finds himself in the ever-raining Seattle. But at least it doesn't snow. Most of his days are spent holed up in an office with Steve Bond designing new encounters, creating special effects, and using his whiteboard as a canvas for a wide variety of strange and badly drawn characters. Don't get him started about "treasure games" and be sure to make fun of how young he is, because he really gets a kick out of it.

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