Journey campaign length = 3 Hours

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#51 Posted by ryanwho (12082 posts) -

Didn't know there was a campaign, really. Though it just generated new land and you never reach you goal. That's the arty farty way to go.

#52 Posted by Synaptic (308 posts) -

@ryanwho said:

Didn't know there was a campaign, really. Though it just generated new land and you never reach you goal. That's the arty farty way to go.

Agreed. I like the idea of randomly generated content in a game like this from a number of perspectives, it seems kind of weird for a game that's all about exploration to have a cut and dry beginning and end.

#53 Posted by Mr_Skeleton (5139 posts) -

Wait the game has an actual  campaign?

#54 Posted by RE_Player1 (7557 posts) -

I just beat flower. It took me 2 hours because I took my time with each level and the credits. I loved every minute of it so I'm glad it's a similar length to their previous games.

#55 Posted by Mesoian (1574 posts) -

@Ahmad_Metallic said:

I'm watching Gamespot @ E3 live, and they're interviewing the Journey design director. She just said that the game will take 2.5 to 3 hours to beat Since alot of people seem interested in this title, i thought this would be important to mention.

Still buying it.

#56 Posted by Zippedbinders (983 posts) -

I'm honestly surprised Journey has something that qualifies as a narrative progression. I honestly thought it was just a sandbox discovery type of game. Whatever, I'm more excited than I was before.

#57 Posted by Jayross (2365 posts) -

BUUT WHAT ABOT TEH COMPATATIVE MULTIPLAYER??!!

#58 Posted by AhmadMetallic (18955 posts) -
@Jayross said:

BUUT WHAT ABOT TEH COMPATATIVE MULTIPLAYER??!!

WAIT THIS GAME DONT HAVE ONLINE MULTIPLAYER? 
WOAH CANCELLIN' PRE-ORDER BRO.
#59 Posted by GrandHarrier (180 posts) -
@spurious said:
Flower can't have taken that long for an unenthusiastic, front-to-back run through, and yet, I've spent what seems like well over ten hours with that game.  I guess it speaks to something that, in a heartbeat, I'd pick up this over Skyrim with it's 300 hours of content.
I'm the opposite. Skyrim is easily going to have more heart and soul in it than Journey will ever even be able to hope to have. But then again I haven't gotten on the kool-aid drinking bandwagon that some people adhere too when it comes to garbage like flower. That shit reminds me of new age sculptures. You know the kind that I am talking about. The kind that can take a broken chair set up on top of an old refrigerator and call it "The downfall of consumerism" while hipsters sip frapachino's with extended pinkies.
#60 Posted by CrossTheAtlantic (1145 posts) -
@GrandHarrier said:
@spurious said:
Flower can't have taken that long for an unenthusiastic, front-to-back run through, and yet, I've spent what seems like well over ten hours with that game.  I guess it speaks to something that, in a heartbeat, I'd pick up this over Skyrim with it's 300 hours of content.
I'm the opposite. Skyrim is easily going to have more heart and soul in it than Journey will ever even be able to hope to have. But then again I haven't gotten on the kool-aid drinking bandwagon that some people adhere too when it comes to garbage like flower. That shit reminds me of new age sculptures. You know the kind that I am talking about. The kind that can take a broken chair set up on top of an old refrigerator and call it "The downfall of consumerism" while hipsters sip frapachino's with extended pinkies.
I'm going to play the fuck out of and love both, and they'll both be fantastic games. 
 
Also, whoa, you got high hopes. I'm just hoping for Skyrim to be good but heart and soul? I can only think of a few games that I would call having anything close to that. Bethesda (well, video games in general) probably need characters that can actually emote before any of that becomes too commonplace. 

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