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Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A non-interactive sequence within a game most often used for plot advancement.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that were only available through digital distribution, then later released on physical media.
Games that have had an Original Soundtrack album released.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
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