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The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Games that feature characters whose hair movement is governed by a physics engine.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
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