379 - Jump

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Jump
PSN | | X1 | DSI | BBCM | None | PC88 | XBLM | X360 | PC | XBOX | FMT | PS3 | MAC | DS | WII | PS2 | PS1 | GC | GBA | PSP | AVIS | GB | N64 | GEN | WSHP | GBC | DC | SPEC | AST | CPC | C64 | AMI | A2GS | CDI | VC20 | WSC | X68K | RZON | ZOD | ODY2 | IPOD | BS-X | SAT | GCOM | IPHN | NGP | NGPC | 3DO | TI99 | CVIS | 2600 | SMS | GIZ | 32X | JAG | LYNX | COCO | APL2 | NGE | 7800 | GG | SCD | 5200 | A800 | CD32 | DRAG | MSX | INTV | TGCD | NEO | NGCD | NES | FDS | SNES | TG16 | ARC
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto building, onto platforms, or onto skulls, is one of the all time most important abilities ever put in a video game.
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Added by: SuperMooseman
Date Added: July 31, 2008
Comments: 0
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