The Kain Shin wiki last edited by KainAsylum on 08/03/13 07:15AM
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Kain entered the games industry in 2000 as a programmer on the Microsoft/Bicycle Casino (PC) line of products developed by Compulsive Development and Glass Eye Entertainment. Went on to join the team at Ion Storm to work on Deus Ex: Invisible War (PC/Xbox) and Thief: Deadly Shadows (PC/Xbox). Spent a short time at TKO Software working on the N-Gage 2.5 SDK. Became a senior programmer at Breakaway Games's Austin studio working on console and PC projects. Served as Lead Programmer on Mushroom Men for the Wii, which was developed by Red Fly Studio. Most recently a core gameplay/AI programmer on Dishonored at Arkane Studios in Austin, Texas.
Formerly served as a director of IGDA-Austin focused on running social activities for the organization and promoting visibility of the professional game development community in the city. Initiated the tradition of IGDA-Austin Microtalks before handing the torch over to the next generation.
Kain most recently worked for Harmonix Music Systems in Cambridge, Massachusetts before parting ways in order to focus on his independent game.