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A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A downward kick occasionally combined with a jump. The Pumphrey Brothers favorite kick. It is used to crack open crates.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Neglectful and/or abusive parents and parental figures.
The ability to stop or reduce the damage from an oncoming attack.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
Bruisers are characters who depend on their fist and realize that most of life's problems can be solved with a punch. Typically bruisers don't fight with any real style or technique, instead they tend to simply rely on raw strength.
The new badass way to look, as seen on 90% of hit video game covers.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Typically found in fighting games, combos are a series of strung-together moves.
A group of platoons, typically four, which are each in turn a group of squads.
The ability to counter a move.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
A gene inherited from the devil himself, if you somehow have some devil gene in you, you may find yourself transforming into a devil version of yourself sometime soon. Prominent in Capcom and Namco franchises Tekken and Devil May Cry.
Electric Wind Godfist (最速風神拳 Saisoku Fūjinken or Fastest Wind Godfist) is an enhanced version of the Wind Godfist attack in the Tekken series, and a signature move of the Mishima clan.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
The last boss you face in a game, usually representing the final climax of the game.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
"Hand to hand. It is the basis of all combat." -Gray Fox
A character from the Tekken series.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
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