@bonorbitz said:
@DeF said:
a) because I don't own and never have and probably never will own a Genesis and b) because from what I've read, the SNES seemed to be the preferred one.
Huh. I thought the general consensus is that the Genesis version was the preferred version, but I need to dig them both up somehow and replay them.
The Genisis version follows the rules of the tabletop RPG much closer, and does have a kinda neat Matrix run visualization. But IMO the plot and gameplay wasn't that engaging, the graphics were dull, and the whole thing got dragged down by having to grind out endless autogenerated fetch quests money and karma.
The SNES one on the other hand took considerable liberties with the magic system, giving you a mana pool instead of using stamina/health for spell casting and removing any penalty for essence loss. Naturally you turn into an insane self-healing, invisible walking tank by the end of the game, but I didn't really mind. The look, the music, the plot - from waking up in the morgue and starting to unravel the mystery of Armitage's background, to triggering the cortex bomb, to seeking out an alliance with a spirit to defeat a CEO dragon , all contributed to a really great and memorable experience. The dialog system was pretty neat too, where Jake would have vocabulary of words he could ask people about and every time he learned something it would add a new one to the list, growing pretty large by the end of the game.
Kinda bummed that the developer, Beam Software (aka. Krome Studios Melbourne) closed down not too long ago. Though they don't appear to have had much success since then, only one that stuck out to me was the Transformers Armada game, which I believe was rather well received at the time.
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