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Game » consists of 0 releases. Released June 1984
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
A map that is updated in real-time as you play a level. Usually seen in FPSs and RPGs.
Broken English is English with improper spelling, grammar, or syntax, and is most commonly found within older video games as a result of poor English localization.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
When characters shed tears - often due to extreme sadness.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games that feature an unexpected change to the core gameplay (not just a minigame).
A game based on an anime.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A new gametype in Halo: Reach. the objective of the game is for the attacking elites to breach security and steal a precious data core while the spartans try to shut them out.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Ever since Pac-Man, games have had us navigating mazes.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Nuclear war is a conflict in which nuclear weapons are used.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
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