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    Killer Instinct

    Game » consists of 13 releases. Released Nov 22, 2013

    The fighting game series that defined high-risk, high-reward combos returns as a free-to-play launch title for the Xbox One, later receiving constant updates with new characters and game modes. It can also be played on Windows 10 systems with cross-platform multiplayer.

    What's going on with the netcode here?

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    bunnymud

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    hero_swe

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    Wooooooooooooaaaaaaaaaaaaahhhhhhhh

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    AMyggen

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    #3  Edited By AMyggen

    Doesn't seem like a big deal, from the updated OP in that GAF thread:

    "This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread

    MULTIPLAYER DESYNCHRONIZATION:

    User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
    User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match."

    Just people overreacting.

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    Tennmuerti

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    #4  Edited By Tennmuerti

    The AI is not taking over, it's a simple desync. If you watch the video carefully inputs in both videos of both players are the same (aside from the drops), they are just now occurring within a different game state, thereby producing different results.

    It's just not trying to resync them or disconnect and keeps the game running anyway with those desynced states.

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    AlmightyBoob

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    Whoever beats their lagged opponent first wins.

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    flippyandnod

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    Whoever beats their lagged opponent first wins.

    Or if they both do it at about the same time both win.

    I don't get how people say this isn't a big deal.

    Once the game gets sufficiently desynced that it cannot declare the same results on both ends, it should stop.

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