I´m gonna continue these impressions by just listing the more or less exact similarities between the 2nd best Single Player shooter ever created, Quake 2, and Killzone 2.
- Both games share the exact same story that follows the first game´s story the same way aswell. Humanitys revenge on the race that tried to take their planet in the first game which takes them to this industrial planet. You are the space marine that needs to get it done.
- The enviroments are pretty much identic in both games. The industrial "built for war" planet feels very similar and the general graphic style and atmosphere Guerrilla is going for feels like an HD version of Stroggos from Quake 2.
- Enemies feels very alike. Strogg´s are machines mixed with human flesh and Helghast´s are genetically changed humans but when you fight them they feel, and most importantly SOUND alike.
- Leveldesign and mission structure. The way rooms are tied together and mixed with outdoor enviroments and how you go from industrial plants to warehouses. The mission structure is very straight on objective based in both steering you to a big objective that often revolves around taking out an important part of the enemy warmachine.
- The impact of weapons are totally awesome. Quake 2 was mindblowing in 96 when you could feel and see the impact of your weapons on the enemy and their deathanimations was lightyears above the competition. Killzone 2 raises this bar like Q2 did back then.
- The overall colorpalette. A brownish, grey very metallic palette of a hostile planet. Stroggos or Helghan, pretty much the same planet.
- Intros in both games are about the same. Eventually crashlanding you in the middle of enemy territory.
By now I come to accept the controls but I still don´t like them. I´ve gotten used to them and I can understand the designchoices behind them but man...the slow speed combined with the annoying acceleration really makes you feel like way to much of a tank sometimes and that will never click with an old Quake 3 Arena, PC shooter, progamer guy like me.
There´s also some other minor but very annoying things that starts to eat away at you when you´re playing such an otherwise polished games for hours and hours. First of the music could have used way more work. The generic epic tunes works well but gets old very fast, especially when there´s only like 2 or 3 tracks looping. This game should have looked back on Quake 2 again and thrown in at least a few more adrenalinepumping tracks like this one. I swear, if that track from Quake 2 would have started playing during a firefight in Killzone 2 it would have heightened the feel of the firefights 10 fold. But as it stands now that real adrenaline never kicks in for real due to the music thats just chugging along in the background and never says "alright listen to THIS and kick some ass". The more I play the game the more I enjoy the silence when the music is not playing.
Graphics are amazing..yea, you already know how amazing they are. Shadows on the other hand..looks awful. No other word can describe the often jagged AND flickering shadows of KZ2. This stands out alot when the game looks so insanely good.
I have one last mission left in the sinple player and I´m really looking forward to the grand finale, it should be very cool. I´m generally not very interested with console shooter multiplayer so i´ll see if I´ll jump in on that or not.
But let me recap here. Killzone 2 starts out strong and builds from there to become the Quake 2 of 2009. Its a milestone shooter and I´m really feeling for the guys at ID right now that´s working hard on Rage.. will it surpass this? If you would have asked me a month ago I would have said "of course". Now..i´ll just say "maybe".
Log in to comment