Gears 2 in first person?

#1 Posted by BoneChompski (173 posts) -

Well, to me this game feels like Gears of War 2 only played from first person perspective.  I knew I didn't like cover based shooters (HL2 and MAG are more my style) but I thought the perspective change might help me enjoy it...
 
Unfortunately it does not.  I feel slow and vulnerable and I can't get into recharging health.  Basically I'm complaining that I am old and picky and this game disappoints me.

#2 Posted by Icemael (6269 posts) -

Yeah, Killzone 2 and 3 are basically Gears in first person. Except inferior, for a number of reasons (no blindfire, no active reload, can't move in cover while reloading, boring level design et cetera).

#3 Edited by agentboolen (1729 posts) -

I always enjoyed the covering in Gears.  Its to the point that shooters feel weird for me when they don't have a cover system...  But thats just me.

#4 Posted by Jackel2072 (2226 posts) -

i say bulletstorm is more gears in the first person. the main assault rile looks just like the lancer minus the chainsaw. 

#5 Posted by xyzygy (9623 posts) -
@Jackel2072 said:
" i say bulletstorm is more gears in the first person. the main assault rile looks just like the lancer minus the chainsaw.  "
definitely this, even the run button is the same and there is no jumping.
#6 Posted by DoctorTran (1526 posts) -
@xyzygy
@Jackel2072 said:
" i say bulletstorm is more gears in the first person. the main assault rile looks just like the lancer minus the chainsaw.  "
definitely this, even the run button is the same and there is no jumping.
Pretty much this.
#7 Posted by Bloodgraiv3 (2712 posts) -
@Jackel2072 said:
"i say bulletstorm is more gears in the first person. the main assault rile looks just like the lancer minus the chainsaw.  "

Yep...pretty much. 
Killzone feels...I don't know what exactly it feels like but it doesn't feel like gears. 
#8 Posted by DonPixel (2585 posts) -

killzone feels like killzone.. I see no mutch in common with Gears honestly

#9 Posted by AuthenticM (3672 posts) -
@Jackel2072 said:
" i say bulletstorm is more gears in the first person. the main assault rile looks just like the lancer minus the chainsaw.  "
A game isn't more "another game" just because some weapon feels like another one. There is nothing on the market like Bulletstorm. It doesn't feel like anything. Killzone, on the other hand, does look a little bit like Gears in some ways, but not enough to claim that it's "Gears in first-person". Killzone is also quite unique on the market; its feel is nothing like any other shooter.
#10 Edited by Bucketdeth (7981 posts) -

No. If you have even played one minute of  the multiplayer you would know this feels like Killzone and not Gears.

#11 Posted by Quacktastic (1066 posts) -
They aren't that similar but I sort of know what you mean.  I'm getting tired of hiding and regenerating lately, too.
 
@Icemael said:
" Yeah, Killzone 2 and 3 are basically Gears in first person. Except inferior, for a number of reasons (no blindfire, no active reload, can't move in cover while reloading, boring level design et cetera). "
I don't think that would ever work in KZ.  In gears enemies are a lot tougher and more bullet spongey so you need advantages like blindfire and AR to keep it from stagnating.  In a CoD-y type game where a quick burst kills a guy blindfire would probably be game breaking.  And is Gears really known for good level design?  I played through them but I only remember the mansion in 1, and the worm in 2.  And all that juice.  And hating the car segments.  And hating carrying that box on co-op.
#12 Posted by Captain_Felafel (1522 posts) -

Just cause it's a FPS with a cover-system doesn't make a clone of the first successful Third-Person Shooter with a cover-system, kiddies.

#13 Posted by Icemael (6269 posts) -
@Quacktastic said:
" @Icemael said:
" Yeah, Killzone 2 and 3 are basically Gears in first person. Except inferior, for a number of reasons (no blindfire, no active reload, can't move in cover while reloading, boring level design et cetera). "
I don't think that would ever work in KZ.  In gears enemies are a lot tougher and more bullet spongey so you need advantages like blindfire and AR to keep it from stagnating.  In a CoD-y type game where a quick burst kills a guy blindfire would probably be game breaking.  And is Gears really known for good level design?  I played through them but I only remember the mansion in 1, and the worm in 2.  And all that juice.  And hating the car segments.  And hating carrying that box on co-op. "
So make the enemies tougher.

And yeah, the Gears of War series has great level design. The first game especially.
#14 Posted by RsistncE (4496 posts) -
@Icemael said:
" Yeah, Killzone 2 and 3 are basically Gears in first person. Except inferior, for a number of reasons (no blindfire, no active reload, can't move in cover while reloading, boring level design et cetera). "
Gears and Killzone are pretty different games and even though the first Gears was amazing, the other ones were pretty subpar just because of the fact that Epic couldn't write netcode for P2P games if their life depended on it; on the flipside Killzone has been steadily improving every time in both single player and multiplayer.
#15 Posted by Icemael (6269 posts) -
@RsistncE: I have no interest in either Gears of War or Killzone's multiplayer (the Battlefield games are the only online shooters that don't bore me), so I can't really comment on that side of things. But both of the Gears of War games had way more fun single player modes than Killzone 2 (and Killzone 3 as well, if the demo is any indication).
#16 Posted by RsistncE (4496 posts) -
@Icemael said:
" @RsistncE: I have no interest in either Gears of War or Killzone's multiplayer (the Battlefield games are the only online shooters that don't bore me), so I can't really comment on that side of things. But both of the Gears of War games had way more fun single player modes than Killzone 2 (and Killzone 3 as well, if the demo is any indication). "
I haven't played Killzone 3's single player yet, but I would agree that Gears 1 and 2 both had better single player components than Killzone 2 (a lot of it has to do with the fact that the Gears fiction is much more interesting than Killzone's fiction).
#17 Posted by iAmJohn (6091 posts) -

Killzone doesn't feel like Gears at all.

#18 Edited by canucks23 (1087 posts) -

They couldn`t be any more different. Just because KZ has a cover system in it`s singleplayers doesn`t mean its Gears in first person. Gears is completely based around the cover based combat, KZ doesn`t even use the cover system for its multiplayer.

#19 Posted by Enigma777 (6047 posts) -

There's no cover online, and that's the only place it counts, so no... just no.

#20 Posted by MetalMoog (906 posts) -

Actually Killzone 3 is exactly like Uncharted 2, Red Dead Redemption and GTA IV because they all use a cover system and have guns in them...
 
The ISA dudes are huge and bulky like the GoW COGS and both games have a realistic weighty feeling to the guns and movement and a cover system. That's where the similarities end. Just because games have similar mechanics, don't mean they are exactly the same. Cover based gameplay is a standard element to any good shooter these days. I love being able to take cover and peek out, I think Killzone is the only franchise that utilizes this in first person that I've played though.

#21 Posted by tsolless (465 posts) -
@Icemael said:
" @Quacktastic said:
" @Icemael said:
" Yeah, Killzone 2 and 3 are basically Gears in first person. Except inferior, for a number of reasons (no blindfire, no active reload, can't move in cover while reloading, boring level design et cetera). "
I don't think that would ever work in KZ.  In gears enemies are a lot tougher and more bullet spongey so you need advantages like blindfire and AR to keep it from stagnating.  In a CoD-y type game where a quick burst kills a guy blindfire would probably be game breaking.  And is Gears really known for good level design?  I played through them but I only remember the mansion in 1, and the worm in 2.  And all that juice.  And hating the car segments.  And hating carrying that box on co-op. "
So make the enemies tougher.
Ugh, no. Then that's a completely different game and would play entirely different. I don't want every game to be Gears.
#22 Posted by Theworldbreaker (173 posts) -
@tsolless:
Yeah, i dont want to be fighting hordes of helghast with the durriblity of General Radec at once ):

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