I think Guerrila has struck the perfect balance between the weighty feel of Killzone 2 and the snappy aim of standard shooters like Bad Company and Modern Warfare. I've spoken to some KZ2 purists who are all up in arms about the change, but I think it's the best. It's also possible to aim by holding L1 this time around, unlike the R3 toggle of KZ2.
Thoughts?
Killzone 3
Game » consists of 7 releases. Released Feb 22, 2011
Killzone 3 continues the story of the invasion of the planet Helghan by the oppressive forces of the merciless Interplanetary Strategic Alliance. The game also features an improved multiplayer progression system and refined classes.
How do you like the feel of the aiming this time around?
" Also, it was possible to aim with L1 in Kilzzone 2. "Really? I played a lot of KZ2 and I don't remember this. Granted, it was over 2 years ago. Was it toggle or hold? There is probably a reason for me not changing the controls.
I've actually never played a Killzone game before now, but this shit feels nice.
There's like a methodical feel to the shooting, it's fucking refreshing.
To be honest, I'm incredibly upset about the beta. They removed almost everything I liked about Killzone 2, including the best idea ever: spawn points created by tactitians. You were able to instantly get into the action and didn't have to travel half through the map only to get shot by a sniper. Also the initital weapons for almost every class suck (the default ISA rifle from KZ2 is prolly my favourite weapon of all time).
I'll propably end up buying KZ3 anyway, but I hope at least the maps will be as fantastic as in KZ2.
character weight is something i like to see in games. i feel like it rewards a slower paced play style.
" @AuthenticM: I think you had a bunch of preset layouts. You were also able to set it to hold or toggle, which was great for me since I was used to the CoD layout beforehand. To be honest, I'm incredibly upset about the beta. They removed almost everything I liked about Killzone 2, including the best idea ever: spawn points created by tactitians. You were able to instantly get into the action and didn't have to travel half through the map only to get shot by a sniper. Also the initital weapons for almost every class suck (the default ISA rifle from KZ2 is prolly my favourite weapon of all time). I'll propably end up buying KZ3 anyway, but I hope at least the maps will be as fantastic as in KZ2. "They still have preset layouts in the controls section in options. There is also an advanced section where you can put it on toggle or not to aim and many other parts.
Also the spawn point by tacticians was fun for awhile in KZ2, but by the time the game evolved they just made cluster fuck situations on every map. A tactician from each team would throw a spawn point right by an objective and then it would just be spawn, unload blindly because you cant see a damn thing through all the smoke and grenade explosions, die, and then respawn again. It was tiring and stupid. Now they have specific positions where tacticians can activate field spawn points, which is much more balanced.
On topic I miss the heavy feel of Killzone 2, but i cannot complain about the controls in kz3. They are tight, and easy to use. The heavy controls in KZ2 were great and different, but i understand why they changed them.
This
The problem imo is c4, and some abilities need to be handled, prob wont happen but that c4 almost ruins it for me
" @xaLieNxGrEyx: I hate that shit. The worse part is the tactician class can not detect it. "I hate that the tactician can't throw spawn grenade anymore but opt for capturing spawn flags. Takes a lot of tactics from that class. Now every moron can play that class and not reserved for those who really have the feel to be tacticians.
other then that I think I am pretty pleased with the changes they made. We'll see how I like once people figure out how to abuse the classes. I just hope this time GG will be on top on cheater and Lag switch users. they were kinda crap in being on top of it last time around seeing how the number 2 player on the leaderbaords was caught cheating.
The "weight" of the original controls is pretty much gone. Let's not beat around the bush here - I was playing KZ2 until fairly recently, so I remember what it felt like. The 'weight' is almost entirely gone.
And I couldn't be happier. My problem with the original KZ2's controls wasn't necessarily the weight, but the sudden acceleration of the camera if you turned the stick to quickly. If you turned the stick too slowly, the camera would move like it was stuck in molasses. If you turned it faster to make it move, the camera would suddenly speed up and go all over the place. That aspect of the controls is gone - now, the camera moves at a constant speed, which, you know, makes sense, as you don't whip your head around like a goon in real life when you want to look to your right or left.
KZ2 was a pretty good game. I liked it. But the controls really put me off. Now that the controls have been fixed, I'm almost certainly going to buy this one.
Yeah, the way they re-did the Tactician Class is pimp now. It's like their own little battle for the bigger picture and no longer a giant clusterfuck of crazy shit going down in a 3 meter circle of death. I loved Tactician in KZ2, but it's waaaaay better in 3.
They still have preset layouts in the controls section in options. There is also an advanced section where you can put it on toggle or not to aim and many other parts. Also the spawn point by tacticians was fun for awhile in KZ2, but by the time the game evolved they just made cluster fuck situations on every map. A tactician from each team would throw a spawn point right by an objective and then it would just be spawn, unload blindly because you cant see a damn thing through all the smoke and grenade explosions, die, and then respawn again. It was tiring and stupid. Now they have specific positions where tacticians can activate field spawn points, which is much more balanced. On topic I miss the heavy feel of Killzone 2, but i cannot complain about the controls in kz3. They are tight, and easy to use. The heavy controls in KZ2 were great and different, but i understand why they changed them. "
as for the controls:
also agree here, I miss the heavy feel but im totally sold on the new controls. They still favour people that play more tactically than blindly running and gunning everywhere.
Hey guys, I downloaded the beta but totally missed playing it, so I have a question.
I've seen a video of a slide-to-cover kind of move. Is it in the MP game? I'm guessing, like in KZ2, there's still no cover, but that move would still be pretty cool to use, just to get out of situations or knock guys over or something.
So, anyone seen it, anyone did it?
I'm looking forward to burning through some late evenings to achieve General rank!
" I think Guerrila has struck the perfect balance between the weighty feel of Killzone 2 and the snappy aim of standard shooters like Bad Company and Modern Warfare. I've spoken to some KZ2 purists who are all up in arms about the change, but I think it's the best. It's also possible to aim by holding L1 this time around, unlike the R3 toggle of KZ2. Thoughts? "Here's my crazy idea: Pseudo-realistic shooters could have a delayed aim, in the following sense: you could have a reticule for where you intend to aim and another reticule (or the iron sight) where the gun is actually aiming.
" I've actually never played a Killzone game before now, but this shit feels nice. There's like a methodical feel to the shooting, it's fucking refreshing. "I got a feeling you'd love Killzone 2's controls then. Also its probably down to $20 by now too!
" I think Guerrila has struck the perfect balance between the weighty feel of Killzone 2 and the snappy aim of standard shooters like Bad Company and Modern Warfare. I've spoken to some KZ2 purists who are all up in arms about the change, but I think it's the best. It's also possible to aim by holding L1 this time around, unlike the R3 toggle of KZ2. Thoughts? "I fucking hate having things mapped to R3 that aren't absolutely essential/make sense. Having to click R3 to sprint/aim is a pain because it cause the reticle to move and in a reactionary based game like KZ it's a total hassle.
I too am loving the new controls. Feels a lot snappier and more responsive to KZ2, but the guns still feel like they have weight to them. I definitely think they feel a lot like Battlefield now, which I think is a huge plus. Very happy with what I've seen so far of the multiplayer, having only been playing the one map. I've already pre-ordered this and am super excited for the campaign and all of the other online maps.
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