The game does look nice. And colors that aren't gray are generally foreign to Killzone games, so this looks really nice. The shooting looked-- Well it looks like a shooter. You shoot things. Nothing new. I like how the gun had a sniper(?) mode. Or maybe it was a charged shot. That looked nice. And that set-piece towards the end? Really nice. I feel excited for the PS4 as a whole. Hopefully Killzone, Infamous, Watchdogs, and Driveclub, are all launch titles. So, what you guys think?
So, who's excited? Who's not so excited?
I remember liking the original Killzone. If I get a PS4 soon after launch I'll probably get the new Killzone. I'm sure it won't matter that I haven't played any of the other ones, right? I don't know if the wall is from previous games, but it seems like it could make for an interesting story.
Edit: Ha, I just watched footage from the original killzone. That sure is a PS2 game.
I'm intrigued by the whole wall thing. They could tell an interesting story with that and have some nice variation in visuals to go with it. Killzone 3 was a generally enjoyable experience while Killzone 2 was sort of, bleh. So hopefully they stay the course and this'll be fun.
Meh, it certainly looks good, but I need more from a shooter these days than move from point "a" to point "b" by killing everything in between. Games like Borderlands 2 and Far Cry 3 add elements that keep me interested beyond the carnage. I expect Bioshock Infinite to do this, as well. I don't know enough about Killzone 4 to say it doesn't do this, but the little bit we saw at the press meeting felt like more of the same with a shiny facade.
I like Killzone, I don't play many shooters because I am pretty burnt out on them, but I can usually manage one per year or so. I could see this being my one from the year. It looks really pretty and seems to handle well enough.
I do not understand all the hate the world seemed to pile on Killzone around that press conference though. Is KZ really that hated?
I guess we're really spoiled with good games, because I wasn't feeling excitement at all when that gun popped up in first-person view; it just seemed so familiar. And to be perfectly honest, when I'm dodging bullets and trying to aim at guys, I do have less time to study the purdy textures. Oh, and I really dislike motion blur effects in general; if possible I switch those off immediately.
Not excited. Played all three console Killzone games. Loved the edition of Warzone to the multiplayer in KZ2, but was disappointed with the smaller size of the multiplayer in KZ3.
To me, the Killzone games are just your pretty, but entirely average shooter franchise.
I like Killzone 2 and 3 a whole lot. The third game really tightened up the gameplay, but I felt like it was somewhat held back by the hardware.
It just felt like the level-parts were too small and not really connected to each other. You just got: short gameplay -cutscene- short gameplay -cutscene- ... -level over- I think it was done that way in order to hide loading times and the levels themselves were smaller to keep the performance up to reasonable levels.
So, yeah Killzone on new hardware could be amazing.
I was a big fan of the weighty feel of Killzone 1 & 2, ive yet to play Killzone 3, so hopefully they give a little more of the story since the post WW2 Berlin setting is really interesting. If they can give a little better story than before and keep the weight then even as a basic shooter im sold.
The initial premise for the game seems interesting, what with the Berlin wall and Helghan relations or whatever.The fact that the gameplay looks just like any other shooter just with fancier graphics is really disappointing.
Also didn't seem like they were really utilizing the bigger game world that the PS4 allows, which could have made the game stand out more and allowed for some more unique gameplay mechanics, other than as scenery for the flight sequence. I guess that's not really what Killzone is about, though.
I didn't care at all until I actually watched the short gameplay walkthrough they showed off. It seems like they've gone for the type of science fiction aesthetic that I enjoy, and I find the Cold War/Berlin Wall segregation of cultures thing they've got going on to be REALLY interesting.
I should preface this by saying I've only played the first two Killzones and have only completed the second.
I thought the premise of Killzone had promise, but they seriously failed to deliver on that promise. I absolutely gave zero shits about the plot and characters (save Rico because fuck that guy). The whole invasion of Helgahn in the second game also struck me as a little problematic, given the general shallow approach to the game's universe, but perhaps that's just my hippie pacifist nature getting the better of me.
That said, the gameplay was certainly above average and it's fairly clear to me why fans of console shooters would enjoy the series even if I do think there are more interesting shooters out there. I'm skeptical about Shadow Fall changing how I feel about the series, but I like that they've shifted to a more vibrant sci-fi aesthetic and the whole space-Berlin-Wall thing seems more interesting than the boilerplate British Space-Nazi bullshit from previous games.
Graphics obviously look nice but unless they do something new with gameplay Im almost definitely not picking it up.
I agree with you. It really looks nice, this flight over the city is amazing. But it still seems to be Killzone and it wasn´t really fun for me. I bought Killzone 3 and I was disappointed, because of the Gameplay and Story. Maybe if this would be the visual most impressive game during the launch window, I could imagine buying it. Why? At every beginning of a new Gen, the graphics are making us "blind" somehow in our decisions :D
For Fans of the series it must have been very good news to get a Killzone as one of the first games :D
Given how the third game ended (thankfully, I didn't buy it) I was hoping we would be playing as a Helghan this time. I enjoyed Killzone 2 but I had a cursory look at Guerilla Games' backstory of the Vektan-Helghan war and it is heavily implied that the Helghans are actually the ones with more to feel aggrieved about.
And Shadow Fall has you once again facing the Helghans. They're the franchise's icons but if GG have taken the trouble to flesh out their backstory and not make them mindless brutes, then why treat the Helghans like cookie-cutter villains? Oh well, any launch FPS is better than no FPS but I haven't seen anything that has made me to play this game.
Yep, playing the third game was enough. They kind of ran the whole thing into the ground. They killed any characters that I might have liked long ago, then they had the rest making the dumbest mistakes possible.
However, since it's going to be a launch title, I might just get this anyway to see if they got things right for FPS games.
One thing I noticed was technology level in the story has definitely jumped. The main character is sporting powered armor, and his gun is a mass accelerator that seems to work like the Mass Effect guns.
Meanwhile, the Helghast are making use of their newly developed shielding technology on the heavies, and clearly their cloak and infiltrator technologies have improved.
Honestly, I'd love for them to mix it up as a Helghan resistance fighter, fighting both Vektan corporate and black ops, but also the Helghast regime's soldiers in order to try and overthrow the current government.
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