Kinect Games all on Rails?
after seeing all the games and especially the star wars where you move only forward, im just wondering are all the games going to be on rails where you stand and do motion only because im wondering how you could acheive any kind of open worldness or adventure with out controlling a camera and character independently
The thing is with games with "open worldness or adventure", no-one is going to want to use Kinect over a controller when given the choice. There is no "laughing at yourself" factor playing single player games, so it's not like the flailing will add anything to the game.
I think it makes sense to make all these shitty casual games on rails for Kinect and keep it away from single player and hXc games.
The open-worldness you might be thinking about isn't feasibly possible, as that would require you to actually walk around unless they make it so you act like your walking, and turn your body in a way to gesture to the camera that you intend to move either right or left. But that would be a bit awkward and wouldn't catch on real well it seems. But for smaller more focused gameplay mechanics, it will do just fine. Perhaps they should talk more about having a hybrid control scheme like what was talked about briefly in the day -1 bombcast.
It could be possible for the player to move ingame by walking in place, like that running demo thingy they showed, and maybe turning by moving your head or something but my guess is that it wouldn't work so well for fast paced games.
Therefore most of the games are on-rails or similar which limits the amount of games that can be made for Kinect (I don't like that name BTW) and I guess that's why we see mostly Eyetoy-like games.
"Kinect/Move are here to compete with the Wii, so casual games will be in order, and they are often on rails. Though it would be neat to see Rebel Assault... "
this is true however move has the potential to do open world quite easy with its analog nub and dual control ability example: Socom with Kinect i just dont see it it seems like everything will be on rails
Point somewhere within the screen and say 'go'?
JRPGS would work fine with Natal (sorry, Kinect) as would adventure games. Sam and Max anyone? Hell, RTS games would be sweet also (was secretly kinda hoping for an announcement from blizzard as to a Starcraft 2 xbox port with full kinect functionality...).
Also, Joyride was not on rails. It was just kinda shoddy to make up for that (especially in the aftermath of ModNation).
"Point somewhere within the screen and say 'go'? JRPGS would work fine with Natal (sorry, Kinect) as would adventure games. Sam and Max anyone? Hell, RTS games would be sweet also (was secretly kinda hoping for an announcement from blizzard as to a Starcraft 2 xbox port with full kinect functionality...). Also, Joyride was not on rails. It was just kinda shoddy to make up for that (especially in the aftermath of ModNation). "
hmm i dunno i suppose it could work okay for jrpgs but as for joyride there was no indication of her having to gas or break just steer therefore on rails other then boosting it seemed like always going forward, as for the point and say go i would imagine would feel forced and not very fluent but im not counting it out just giving my impressions in its early stage
Doesn't the new Forza use both the controller and Kinect? I imagine if developers really wanted to they could make some kind of bizzare Kinect/controller hybrid. Actually on second thought I'm pretty sure MS might have a problem with a game that required users to use both, as it'd be hard to explain to potential buyers that it requires both.
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