Microsoft Store Lists Kinect at $149

  • 104 results
  • 1
  • 2
  • 3
#101 Posted by Vigorousjammer (2480 posts) -
@The_Laughing_Man said:
" Games are still gonna be 60 bucks and are mostly aimed at younger people. Not very interested right now. Still wondering how they are gonna work out for character movement thats not on rails.  "
if I was a video game developer... for a 3rd person game, i'd use the position of the person's head, relative to the edges of the TV screen, for turning, and i'd use simple walking motion for moving forward... however, I am NOT a video game developer. I just have good ideas.
#102 Posted by nekoNari (132 posts) -
@Vigorousjammer:  That's not reall@Vigorousjammer said:
if I was a video game developer... for a 3rd person game, i'd use the position of the person's head, relative to the edges of the TV screen, for turning, and i'd use simple walking motion for moving forward... however, I am NOT a video game developer. I just have good ideas. "
Well, I'd say that's NOT a good idea. Walking motion in the same position for going forward? What if you want to go backward? And don't you think it'll tire out players pretty quickly?
 
I think Microsoft got it right--they're trying to differentiate Kinect from anything else available out there, as evident with their weird Cirque du ...whatever performance. They're trying to make it a beast on its own, not some mod to existing gaming experiences (although they did show some games that look very conventional).
 
For traditional gaming, I'd imagine devs tacking on added control using Kinect on top of the conventional use of controller. (ex. lean using head position)
#103 Posted by Vigorousjammer (2480 posts) -
@nekoNari said:
" @Vigorousjammer:  That's not reall@Vigorousjammer said:
if I was a video game developer... for a 3rd person game, i'd use the position of the person's head, relative to the edges of the TV screen, for turning, and i'd use simple walking motion for moving forward... however, I am NOT a video game developer. I just have good ideas. "
Well, I'd say that's NOT a good idea. Walking motion in the same position for going forward? What if you want to go backward? And don't you think it'll tire out players pretty quickly?  I think Microsoft got it right--they're trying to differentiate Kinect from anything else available out there, as evident with their weird Cirque du ...whatever performance. They're trying to make it a beast on its own, not some mod to existing gaming experiences (although they did show some games that look very conventional).  For traditional gaming, I'd imagine devs tacking on added control using Kinect on top of the conventional use of controller. (ex. lean using head position) "
as long as you're still looking at the screen, head turning would be fine for turning in-game... I wouldn't want to make the player look away from the screen, cause that'd just be dumb!
as for the walking motion, I don't think that'd tire players out, unless they're out of shape.  and in that respect MOST motion control requires players to get up and not be a lazy sack of shit.
#104 Posted by Hockeymask27 (3683 posts) -

Ill pass and wait for a price drop.

#105 Edited by mewarmo990 (829 posts) -

How are they planning to compete with the Wii like this? Almost everyone that is interested in this kind of casual motion gaming already has a Wii, and it doesn't help that just the peripheral itself costs almost as much as Nintendo's console.
 
EDIT: Formerly stupid comment about the Move. Disregard.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.