What uses would you like built into a "Hardcore gamers" game.

#1 Posted by fentonalpha (819 posts) -

There has to be more to Kinect than just leaning, jumping and dancing.  It really seems like when a new inovation comes out like this Devs get caught up on what the others guys used it for.
What use would you like to see built into a game like Halo, CoD or **insert you fave game here**
 
example:
With working voice control, Better Inventory selection management.... "Cast Bufu" to cast Bufu in Elder Scrolls  V or "Select Uzi" to do so in Fallout New Vegas **all optional enhancements"

#2 Posted by tsolless (465 posts) -

Wait, is this for innovations other than Kinect or how to utilize aspects of Kinect into games that we like?

#3 Posted by Linkin10362 (602 posts) -
@fentonalpha said:
"Cast Bufu" to cast Bufu in Elder Scrolls  V
What?
#4 Posted by teh_pwnzorer (1482 posts) -

Keyboard and mouse connectivity.

#5 Posted by The_Laughing_Man (13629 posts) -

Tell me when they are able to make it so the game is not on rails or a party game. Or some kind of "board" based game (skateboard. Snowboarding)  
 
That sonic quicklook is all I needed to see.  
 
@fentonalpha said:

" There has to be more to Kinect than just leaning, jumping and dancing.    
 
How are they gonna register you walking forward or back ward? They have hard enough time with people sitting down. 
#6 Posted by tsolless (465 posts) -

I think Kinect could have some great classic style adventure games. 
 
Will it ever? Probably not.

#7 Posted by teh_pwnzorer (1482 posts) -
@tsolless said:
" I think Kinect could have some great classic style adventure games.   Will it ever? Probably not. "
Did you watch the quicklook?  Kinect makes traversing menus a challenge.
#8 Posted by The_Laughing_Man (13629 posts) -
@teh_pwnzorer said:
" @tsolless said:
" I think Kinect could have some great classic style adventure games.   Will it ever? Probably not. "
Did you watch the quicklook?  Kinect makes traversing menus a challenge. "
Not to mention the near heart attack. 
#9 Posted by TotalEklypse (1000 posts) -
@teh_pwnzorer said:
" Keyboard and mouse connectivity. "
this and only this. controllers are for nubcakes.
#10 Posted by Bionicicide (1213 posts) -

Squad commands for a shooter. 
 

#11 Posted by supermike6 (3530 posts) -
@Linkin10362 said:
" @fentonalpha said:
"Cast Bufu" to cast Bufu in Elder Scrolls  V
What? "
#12 Posted by adoggz (2034 posts) -

RTSs. Someone could probably come up with a crazy minority report interface for RTS games that would be infinitely better than anything a controller can do, and maybe it could even be better than keyboard and mouse.

#13 Posted by Ashenn (47 posts) -
@adoggz said:
" RTSs. Someone could probably come up with a crazy minority report interface for RTS games that would be infinitely better than anything a controller can do, and maybe it could even be better than keyboard and mouse. "
I wish. But looking at that quicklook seemed like that might be a little hard to do since ryan couldn't even hit the start button and had a hard time dragging stuff around. 
I always though it was a huge shame that they took out so much of the detail that the camera would pick up. Just seems to me that they are going for the wii market and aren't really willing to do much more. 
But M/S please prove me wrong and bring out a great game that I would want to play
#14 Posted by ajamafalous (11793 posts) -
@fentonalpha said:
" "Cast Bufu" to cast Bufu in Elder Scrolls  V "

#15 Posted by thekingoftoilets (189 posts) -

I would personally just like to see it work with a fan on in the background.

#16 Posted by InfamousBIG (3200 posts) -

 A dick, so anyone who calls themselves a "hardcore gamer" can easily go fuck themselves.  (JK, just something about that saying pisses me off). 
 
On topic: I like the squad commands for a shooter, I think it'll be really interesting when they figure out how to make menus work, because those have the potential to be really futuristic and cool.   
 
I'm interested to see how they handle the ARI interface in Heavy Rain when it gets Move-ified.  I'd love to play that game where you throw that  ball at that wall of bricks in the PD when I'm playing as Norman Jayden.

#17 Posted by adoggz (2034 posts) -
@Ashenn:  You shouldn't judge kinect based on an in progress shitty sonic game. If we judged consoles based on sonic games everything past the dreamcast would suck horribly.
#18 Posted by teh_pwnzorer (1482 posts) -
@adoggz said:
" @Ashenn:  You shouldn't judge kinect based on an in progress shitty sonic game. If we judged consoles based on sonic games everything past the dreamcast would suck horribly. "
Every shitty Sonic game on the dreamcast had menus that worked.
#19 Posted by A_Wet_Shamwow (230 posts) -
@teh_pwnzorer said:
" Keyboard and mouse connectivity. "
''
#20 Posted by Scrumdidlyumptious (1639 posts) -

I think Kinect should just be for shovelware, because it has potential to produce the highest quality shovelware of the 3 consoles. Any form of motion controls in hXc games is usually not as good as a controller and doing an action and having it imitated on-screen is hardly fun. I personally think Kinect doesn't need to do hXc games. It was made for a different market.

#21 Posted by Ashenn (47 posts) -
@adoggz said:
" @Ashenn:  You shouldn't judge kinect based on an in progress shitty sonic game. If we judged consoles based on sonic games everything past the dreamcast would suck horribly. "
No you are right. I guess like most gamers I'm just a little disappointed in the lack of anything that would spike my interest so far. 
The tech should work because it isn't particularly a new idea, but the idea is useless to me if they don't implement it in the right way and that means they have to put a game out that either shows us a new way to play or improves on the old way. 
And don't get me wrong there is nothing I want more than for M/S to come up with that. 
I guess we will just have to wait and see.
#22 Edited by adoggz (2034 posts) -

  @teh_pwnzorer: 
2 things. First, most of the sonic game son the dreamcast were good, or at least decent so of course the menus worked. Second, the controller has been around for 20+ years of course shit works with it. Motion controls are new you cant expect game companies to immediately know what to do with it there is a lot of experimentation and focus testing game makers have to do. Do the makers of sonic games have the ability to do that? no. they have to crib off someone else. If they can't even find the time to make a good sonic game how are they suppost to invent a new interface?
 
  @Ashenn:
  yeah, there never is much out on launch. Itll take a while till we see a bunch of games that can utilize its technology well.

#23 Edited by teh_pwnzorer (1482 posts) -
@adoggz said:

"   @teh_pwnzorer:  2 things. First, most of the sonic game son the dreamcast were good, or at least decent so of course the menus worked. Second, the controller has been around for 20+ years of course shit works with it. Motion controls are new you cant expect game companies to immediately know what to do with it there is a lot of experimentation and focus testing game makers have to do. Do the makers of sonic games have the ability to do that? no. they have to crib off someone else. If they can't even find the time to make a good sonic game how are they suppost to invent a new interface? "

 This is the first mouse: 

   
 
Here's an early "keyboard" (circa 1878): 
 
   
My guess is that both of these devices are more precise and responsive than Kinect.
#24 Posted by FluxWaveZ (19304 posts) -
@teh_pwnzorer said:
" @adoggz said:

"   @teh_pwnzorer:  2 things. First, most of the sonic game son the dreamcast were good, or at least decent so of course the menus worked. Second, the controller has been around for 20+ years of course shit works with it. Motion controls are new you cant expect game companies to immediately know what to do with it there is a lot of experimentation and focus testing game makers have to do. Do the makers of sonic games have the ability to do that? no. they have to crib off someone else. If they can't even find the time to make a good sonic game how are they suppost to invent a new interface? "

 This is the first mouse: 

   
 
Here's an early "keyboard" (circa 1878): 
 
   My guess is that both of these devices are more precise and responsive than Kinect. "
Both of those devices are also much less effective than the modern ones we have now.  The same will happen with future motion control.
#25 Posted by teh_pwnzorer (1482 posts) -
@FluxWaveZ said:
"
Both of those devices are also much less effective than the modern ones we have now.  The same will happen with future motion control. "
What will happen with future motion control?  
 
You can do the following with the Hansen Writing Ball:
 
   
 
You think you will be able to waggle your fingers in the air in the future and attain the same typing proficiency as an 1878 device?   Even if motion control becomes this advanced...you will not get the tactile response a Hansen Writing Ball gave you in 1878.
#26 Posted by adoggz (2034 posts) -
@teh_pwnzorer: 
and what are you basing that opinion on? Have you used ether of those devices? have you used kinect?
#27 Posted by teh_pwnzorer (1482 posts) -
@adoggz said:
" @teh_pwnzorer:  and what are you basing that opinion on? Have you used ether of those devices? have you used kinect? "
Common sense and Ryan's quick look.  Ryan had trouble pressing the start button. There is a low probability of producing a "Z" when typing an "A" on the Hansen writing ball,  judging by its "digital" design.
#28 Posted by fentonalpha (819 posts) -
@Linkin10362 said:
" @fentonalpha said:
"Cast Bufu" to cast Bufu in Elder Scrolls  V
What? "
Oh man, I was totally thinking about writing that they should integrate "Bufu" support so that you could cast it in anygame... but then got distracted and when i came back to finish writing my brain assumed that "bufu" was a given possibility in all worlds... don't post on Forums when you should be going to bed instead.  I stand by it now... Bufu integration in Kinect... Civ V: What's that Gandhi?, You don't like my trade offer... "Bufu!"
#29 Posted by fentonalpha (819 posts) -
@InfamousBIG said:
"  A dick, so anyone who calls themselves a "hardcore gamer" can easily go fuck themselves. "
I agree, hence the quotes... but also that would be an incredibly popular feature.
#30 Posted by Lunar_Aura (2779 posts) -

Kinect wants to do so many things. 
 
It needs to focus on doing at least one thing really well before it can branch out to do more. Most people aren't even judging Kinect at its infancy, they're judging it prenatal (nyuk nyuk). 
 
Seriously, it should concentrate on doing one thing well so more games can capitalize on that one thing before branching out to doing other things well. Games that do lots of innovative things terribly makes for a terrible experience that will reflect badly on any platform its hosted on.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.