Kingdom Under Fire: Circle of Doom

Kingdom Under Fire: Circle of Doom is a video game that consists of 5 releases

Add a Concept to Kingdom Under Fire: Circle of Doom
Cloak

Cloaking is to become invisible.

God Mode

God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.

Button Mashing

Button Mashing is a concept used to describe any game or gameplay wherein skill is an aside to how fast a player can hit the buttons on the controller.

Experience Points

Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.

Abilitease

Abilitease is when a game will give you a glimpse of your full skill-set only to quickly strip your powers away.

Achievements

Achievements are extra challenges added into games. Completing these challenges could increase your Gamerscore.

Magic

The concept of affecting the universe through supernatural methods, breaking the physical laws. Can take form as an act performed by a person (magician,conjurer, wizard, ...) as a property of an item (artifact, wand, focus, ...) or as latent characteristic of a world.

Vampire

Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.

Unreliable Narrator

Don't believe anyone. There's more going on here than is immediately apparent.

Griefing

A style of play in multiplayer gaming with the sole purpose of annoying, irritating, and angering opposing players.

Artificial Intelligence

Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.

Leveling Up

The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points.

Melee

From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.

Dreams

Whether it's a section of a game, a mission prelude or just a scary premonition, dreams factor into video games in a big way.

Instant Kill

Whether it be a close up shotgun shell, far off sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.

Difficulty Level

Sometimes you want a challenge, sometimes you wanna coast.

Hero turned evil

This concept involve a character of the hero archetype that, at some point in the storyline, turn against the forces of good and becomes evil.

Darkness

Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.

Dual Wielding

The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.

Human

<i>Homo Sapien</i> is the dominant species of the planet Earth, located in the Sol System. The only sentient species on the planet that is also sapient, Humanity is responsible for amazing accomplishments as well as incredible atrocities committed against both themselves and the planet which they call home.

Fire

In many games, fire is used as a means to clear paths, use as a weapon, or just as a threat to your character.

Cooldowns

The Mechanic in RPG's were abilities have a cooldown period before they can be used again.


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